About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
@Myth: Have you ever thought about to write some texture tutorials for PS? E.g I would like to know how this works with those tiles. My knowledge is rather poor there.
About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
@Shadow: yeah you can use it. Why else would I put it in this thread?
I've never though of writing tutorials for PS.
I've only thought of writing tutorials for UnrealEd but I always had other things to work on.
Considering the fact that even now I can barely find time to map. Well maybe in the possible future, but don't count on it.
All I can say is that I've started from here: http://www.unrealplayground.com/forums/ ... le&id=6024
Textures from my SP Campaign for Unreal 1, Breakout. Used for 2 of the prisoners cells (As you can see, they don't have the greatest of living conditions) Use them as STY_MODULATED
Very cool zacman, although those PCB components in the first screen don't look good to me. Perhaps I'm being influenced since I know exactly what they represent and where most likelly they were built in a PCB designer program (I did a few PCB designs myself 3 years ago), but they look out of place in that screen to me.
The rest looks really nice (even the connections and the PCB islands, they always look good in such screens).
I used a combination of various photoshop brushes I've accumulated over time and some inner/outer glow effects, so not entirely myself, but I "put them together" so to speak :3 If I find that damn Txt file I'll show you links to the brushes that I used (The thing is lost somewhere on my HD)
GenMoKai wrote:Wow... you made them yourselfs? I get some new fresh inspiration for it when i see those ^^
For your underwater CTF map still from CMP2 times? j/k...
Anyway, the unlocked and locked thingies are looking very good. Maybe I have a use for it, really great work. In case of using you would get your credits of course^^
About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
I posted them here for use ^^ They're for a single map that is nothing more than a plaything ATM, so other than in anyone else who uses thems work, they might never get a release