Random Texture Thread
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- Godlike
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Re: Random Texture Thread
They are not too big. S3TC (allowing to display textures larger than 256 pix), most people nowadays have a fast enough internet connection. I don`t see any problem there. BTW: They look very nice.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Godlike
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Re: Random Texture Thread
ah no... I did mean, it's too big for an in-game computer panel.
It would look too good compared to the other textures
It would look too good compared to the other textures
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- Godlike
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Re: Random Texture Thread
Scale it down. Pick some other highres textures. Problem solved!
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Godlike
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Re: Random Texture Thread
Mmmm. Very nice textures.
They would be perfect for this mod.
Unreal Computer
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2656
1 criticism.
JPEG is intended for web pages and examples of the actual pictures, never for actually working from.
As you have used Gimp, you will however be able to switch off chroma subsampling and enable floating-point calculation.
Even with these settings and 100% quality, JPEG is not ideal.
A RAR file with BMPs, or compress as PNGs would be nice please
If storage is an issue, I can host them, or you can join my site and get 2GB of your own storage to use as you please.
Making texture-packs is easy, once you have imported your first texture. If you can't find a tutorial here, check the old tutorials at www.oldunreal.com
UEd for Unreal 227 and UT2K4 have useful features that make the job easier (if you have either of them, use them).
They would be perfect for this mod.
Unreal Computer
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2656
1 criticism.
JPEG is intended for web pages and examples of the actual pictures, never for actually working from.
As you have used Gimp, you will however be able to switch off chroma subsampling and enable floating-point calculation.
Even with these settings and 100% quality, JPEG is not ideal.
A RAR file with BMPs, or compress as PNGs would be nice please
If storage is an issue, I can host them, or you can join my site and get 2GB of your own storage to use as you please.
Making texture-packs is easy, once you have imported your first texture. If you can't find a tutorial here, check the old tutorials at www.oldunreal.com
UEd for Unreal 227 and UT2K4 have useful features that make the job easier (if you have either of them, use them).
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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- Average
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- Joined: Sun Feb 15, 2015 1:25 am
Re: Random Texture Thread
Hi again maybe here
Can someone help me with small thing: how to check what texture is used in UED on the wall ?
I neeed to know what texture is used on dm-codex where is invisibility and sniper underground also same texture is on armor and dont know how to check this :F
I will be grateful.
Can someone help me with small thing: how to check what texture is used in UED on the wall ?
I neeed to know what texture is used on dm-codex where is invisibility and sniper underground also same texture is on armor and dont know how to check this :F
I will be grateful.
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- Adept
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Re: Random Texture Thread
Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].
Does anyone know of a collection of clean white-metal textures?
Does anyone know of a collection of clean white-metal textures?
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- Average
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Re: Random Texture Thread
Thanks ! im so blind lolSwanky wrote:Right click on Texture -> Surface Properties -> Texture will be displayed in the property window's header with the format [package.group.texturename].
Does anyone know of a collection of clean white-metal textures?
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- Godlike
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Re: Random Texture Thread
enum ME_BumpWhenEncroach
To prove that UT99 is being used/modded/blabla whatever I have prepared (because of title) 3 random textures with some Wood meaning (OSB in some terms), as follows:
To prove that UT99 is being used/modded/blabla whatever I have prepared (because of title) 3 random textures with some Wood meaning (OSB in some terms), as follows:
[attachment=3]Osb_1.jpg[/attachment]
[attachment=2]Osb_2.jpg[/attachment]
[attachment=1]Osb_3.jpg[/attachment]
And attaching PCX for Importing.[attachment=2]Osb_2.jpg[/attachment]
[attachment=1]Osb_3.jpg[/attachment]
[attachment=0]OsB_Tex.7z[/attachment]
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- Godlike
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Re: Random Texture Thread
Well uhm, now that we are into it...
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
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- Adept
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Re: Random Texture Thread
Just some textures I've whipped up for something I'm working on (Feel free to take bets on if it'll ever be finished though.) The wheel and the chopper blades both have multiple frames for animation (though the wheel's anim is pretty ugly)
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- Godlike
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