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editor Dave
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Re: Creating PCX files

Post by editor Dave »

For example, download XnView, open an image and save it as .pcx. Before you import the texture in the ED, be sure that you reduced the size to a binary number (2*2, 128*64, 256*32...). But I always import .bmp textures: These work also in UED and there are no problems such as distortion.
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10-Year Anniversary on Jun 08, 2019.
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editor Dave
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Re: [SOLVED]Creating PCX files

Post by editor Dave »

.bmp also work with 32 bit ;)
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10-Year Anniversary on Jun 08, 2019.
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