luluthefirst wrote:Yeah, UTPG stopped working on UT patch in 2004, UnrealEd is still not working on 451b patch, they are still getting the money

hate that, they stopped for no reason, maybe they are tired programming

too bad, it's a great game and they stopped making patch anymore, and the patch isn't finished yet, they must fix a few things, like the game sometimes gets a General Protection Fault about teleporter when we switch from a server to another...
The money? What money? Wondering what people think sometimes ^^
Feralidragon wrote:Creavion wrote:Smirftsch is a member of the former UTPG team. Thats the reason WHY he has the source at all.
I didn't know that.
So, if he was from UTPG, and since UTPG was allowed to release patches for UT, why can't he release the UT patch again (at least to fix the stuff that got screwed over at v451)? Sorry for the question, but that info really got me wondering now.
Yes, thats indeed a good question and to be honest, I can't really answer that question, I can only tell you what I think.
I think that Epic was kinda disappointed with the results of the UTPG team and 4.51 was no "entire success". Why they didn't release 4.68 is still a bit unclear to me, as it would have fixed some things already. From what I know they wanted to finish the Mac port first, or something in there wasn't ready yet. Then the team became more and more inactive. I have the 4.68 sources also.
I was grouped into UTPG but was never really part of this team. When I joined UTPG formally they were pretty inactive already, but I was never really part seen technically, as I concentrated at this time only on Unreal 227.
The next "unsuccessfully project" in their eyes was probably 227 itself, although I continuously worked on it, the progress was slow. Shambler was at this time with me, but soon moved on to 2k4. Jeff Morris was the responsible person at Epic when I started and he always tried to help and was always there for questions, but he left a few years ago and nowadays now all this NDA stuff seems to be only a pain in the ass for them.
When I released 227f, Epic was already very uninterested whats going on, and nowadays I only get the answer for anything I write to them: "we don't have the bandwidth to", such as the question for making a new UT patch based on the 227g code with "We don't have the bandwidth to oversee such a project", the answer for releasing my Mac OSX port was exactly the same. You can imagine how disappointing it is- I have a fully working OS X port (well except OpenAL at the moment) and can't release it.
Basically I have anything needed to make a new UT patch, but I'm not allowed to.
At the moment it seems I can be happy that they don't deny me 227g.
All hope is that they will show some interest again in the old games if 227g becomes a success.