weapon damage in UEd

Discussions about Coding and Scripting
Kaal979
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weapon damage in UEd

Post by Kaal979 »

Im trying to edit my CovertForces C4B1 package which has untournamental damage.
I mean compared with the original UT weapons its a absolute mess.
The damage should be at least halfed to respect the armors.
Also other real warfare games weapons actually dont kill with one shot.
Now I searched the C4B1 package weapons and ammos default properties
but cant find the damages. Are they in there at all..?
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>@tack!<
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Re: weapon damage in UEd

Post by >@tack!< »

The value of the damage is either given in the projectile it shoots or in case of trace shots in the weapon's script.
Kaal979
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Re: weapon damage in UEd

Post by Kaal979 »

Damn - but thanks though! :tu:
The weapons have probably all tracers.
All I can do is use this damage adjust mutey but thats just stupid
because it cant be combined with other weapons then.
I wish stuffswapper had damage adjust for each weapon ... .
jclouds
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Joined: Wed Oct 27, 2010 5:14 pm

Re: weapon damage in UEd

Post by jclouds »

Kaal979 wrote:Im trying to edit my CovertForces C4B1 package which has untournamental damage.
I mean compared with the original UT weapons its a absolute mess.
The damage should be at least halfed to respect the armors.
Also other real warfare games weapons actually dont kill with one shot.
Now I searched the C4B1 package weapons and ammos default properties
but cant find the damages. Are they in there at all..?
I want to kill using that real warfare weapons you mean.
Kaal979
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Re: weapon damage in UEd

Post by Kaal979 »

But you can increase the weapons damages with this mutator:
http://unrealtournament.99.free.fr/foru ... f=51&t=874
So if the C4B1 weapons damages were lower like all others
they could perfectly be mixed with StuffSwapper.
Kaal979
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Re: weapon damage in UEd

Post by Kaal979 »

:P I just modified my Kakutou unarmed mutey.
It was under weapon>unarmed>damage from 05 to 20.
Now it takes four hits to beat down 100 hps - waay better ... .

P.S.: Now even the animations looking better (no joke)!