Forcing Player Skin
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zacman
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Forcing Player Skin
I'm working on an SP map (Not TUT, this is just a little side thing I'm toying with) and I've got a custom Playerpawn for the map. BUT it seems that when I play the game, said pawn completely ignores the Skin I set, reverting to default. Does anybody know how to FORCE it to use my skin? (I'm working under the Oldskool.Singleplayer2 Gametype, with customisation to change to the custom pawn)
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TheDane
- Masterful
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- Personal rank: Happy fool :-)
Re: Forcing Player Skin
if it's the right model just set the multiskins in function AlwaysKeep.
Retired.
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zacman
- Adept
- Posts: 412
- Joined: Wed Apr 15, 2009 5:36 am
- Personal rank: M-M-M-MONSTER KILL

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