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//=============================================================================
// ZMNSkaarjWarrior.
//=============================================================================
class ZMNSkaarjWarrior expands SkaarjWarrior;
Var() Int OnlineHealth;
Var() float OnlineGroundSpeed;
Var() float OnlineAirSpeed;
Var() float OnlineWaterSpeed;
Var() Float OnlineProjectileSpeed;
Var() Class<Actor> OnlineProjectileClass;
Var() Byte
OnlineLungeDamage,
OnlineClawDamage,
OnlineSpinDamage;
function PostBeginPlay()
{
Super.PostBeginPlay();
if(Level.Netmode!=NM_Standalone);
{
If(OnlineHealth>0);
Health = OnlineHealth;
If(OnlineGroundSpeed>0);
GroundSpeed = OnlineGroundSpeed;
If(OnlineAirSpeed>0);
Airspeed = OnlineAirSpeed;
If(OnlineWaterSpeed>0);
WaterSpeed = OnlineWaterSpeed;
If(OnlineProjectileSpeed>0);
ProjectileSpeed = OnlineProjectileSpeed;
If(OnlineProjectileClass!=None);
ProjectileClass = OnlineProjectileClass;
If(OnlineLungeDamage>0);
LungeDamage = OnlineLungeDamage
If(OnlineClawDamage>0);
ClawDamage = OnlineClawDamage
If(OnlineSpinDamage>0);
SpinDamage = OnlineSpinDamage
}
}
Anyone know whats wrong with it?

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