Im looking after a special mutator

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Ronaldo1
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Im looking after a special mutator

Post by Ronaldo1 » Sun Mar 23, 2008 8:18 am

Hello Friends,
im searching a mutator with vehicles. It should be a mutator with vehicles, that the bots understand, and that the bots driving themselves.
I have ONSLAUGHT UT99, but the mutator of that mod don't function with other maps as the Onslaught-Maps.

Can you help me?

Best Regards,
Ronald
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Feralidragon
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Re: Im looking after a special mutator

Post by Feralidragon » Sun Mar 23, 2008 4:22 pm

I need that type of vehicles too for my SP mod, with bots AI, but it seems that I have to do it myself, and I believe that is kinda dificult, doing some AI.

And with a mutator like that, you would to make sky pathing for flying vehicles on the map.

Ronaldo1
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Re: Im looking after a special mutator

Post by Ronaldo1 » Sun Mar 23, 2008 6:38 pm

Ahh Ok, thank you for your answer and good luck in your mod! :gj:
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neothermal
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Re: Im looking after a special mutator

Post by neothermal » Sat Aug 09, 2008 11:12 pm

I didn't know that anyone had made a mod to support vehicles other than the redeemer mods. Frankly I think these fake weapons are degrading the game but I don't have any voice in it anyhow.

neothermal
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Re: Im looking after a special mutator

Post by neothermal » Sat Aug 09, 2008 11:13 pm

High detail with realistic weaponry is the way to go. Does anyone have a good weapon pack with that?

basics
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Re: Im looking after a special mutator

Post by basics » Mon Aug 18, 2008 12:13 am

there this verry awsome muator pack actually mod that actually NO ONE knows of...
its called NeoCairo.
this mod has lots of special weapons like....
space ships- helicopters hovercrafts EXO SCELLETS yes u read it right EXO SKELLETS .
u can climb into a robot and control it .
it can run faster jump really hye shoot rockets and lazers and has lots and lots of specials stuff in it.
i have uploaded the help filles on my webspace so u can take a look at it.

here s the link....
http://users.pandora.be/basicwares/NeoCairo/Manual.html

more info....
http://archive.gamespy.com/modweek/index03.shtm
http://teamorbit.beyondunreal.com/downloads/


if u like to see what this is u can download it but make shure u have some tim because its a verry big package.
but verry wurth it !!!!

http://www.fileplanet.com/110804/110000 ... us-Mappack

or

http://download.beyondunreal.com/filewo ... 52-max.exe

have fun with it.
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GenMoKai
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Re: Im looking after a special mutator

Post by GenMoKai » Mon Aug 18, 2008 12:42 am

Ghehe NeoCairo :) i know that mod, it was fun for a short time ;) but i prefer good old UT99 :) but thanks for sharing
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basics
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Re: Im looking after a special mutator

Post by basics » Mon Aug 18, 2008 12:44 am

he ask for a mod with vehicles so thats what i gave him hehe :)
i geus he wil have more then he bargend for :)
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Feralidragon
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Re: Im looking after a special mutator

Post by Feralidragon » Mon Aug 18, 2008 10:55 am

There's actually Dots' vehicles, which contain almost true terrain, flying and water physics. His best pack is the Unreal 2 vehicles to UT.
However, some vehicles have some bugs and haven't some physics features like amphibius and boat, but I am solving and adding those features myself, has Dots never replied to me when I asked them.
They work fine both online and offline, and have AI support as well (the AI is only great when firing the vehicles weapons, but it isn't that good when it is about actually driving).

basics
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Re: Im looking after a special mutator

Post by basics » Mon Aug 18, 2008 11:20 am

Feralidragon wrote:There's actually Dots' vehicles, which contain almost true terrain, flying and water physics. His best pack is the Unreal 2 vehicles to UT.
However, some vehicles have some bugs and haven't some physics features like amphibius and boat, but I am solving and adding those features myself, has Dots never replied to me when I asked them.
They work fine both online and offline, and have AI support as well (the AI is only great when firing the vehicles weapons, but it isn't that good when it is about actually driving).
i dont think iv seen this package can u send it to me or give me a dl link ?
cheers.
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Feralidragon
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Re: Im looking after a special mutator

Post by Feralidragon » Mon Aug 18, 2008 12:53 pm

basics wrote:
Feralidragon wrote:There's actually Dots' vehicles, which contain almost true terrain, flying and water physics. His best pack is the Unreal 2 vehicles to UT.
However, some vehicles have some bugs and haven't some physics features like amphibius and boat, but I am solving and adding those features myself, has Dots never replied to me when I asked them.
They work fine both online and offline, and have AI support as well (the AI is only great when firing the vehicles weapons, but it isn't that good when it is about actually driving).
i dont think iv seen this package can u send it to me or give me a dl link ?
cheers.
Here you go:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1200615124

He actually released 2 different versions: Just a package demonstrating the vehicles physics, which means, good physics with crap meshes, then another kickass with Unreal 2 vehicle meshes (playable version).

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shadow342
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Re: Im looking after a special mutator

Post by shadow342 » Mon Aug 18, 2008 1:40 pm

:shock: I didn't know Karma physics were even able to be on UT, nor ragdoll physics. While Neo Cairo's vehicles are fun, they still don't have the ut2k4 physics lol. Would be nice if that was possible though :wink:.

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Feralidragon
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Re: Im looking after a special mutator

Post by Feralidragon » Mon Aug 18, 2008 2:27 pm

shadow342 wrote::shock: I didn't know Karma physics were even able to be on UT, nor ragdoll physics. While Neo Cairo's vehicles are fun, they still don't have the ut2k4 physics lol. Would be nice if that was possible though :wink:.
No, no, those vehicles haven't true physics, they have kinda fake physics, only UnrealScript side. But the physics is good enough to call them vehicles and to play with them in UT (unreal engine 1).

Karma and ragdoll physics are possible in UT, but only native side (C++). Shadow was doing that and he already had done 70% of that physics, but then...

Desmond
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Re: Im looking after a special mutator

Post by Desmond » Tue Aug 19, 2008 7:11 pm

I think, at this moment there are no mutators/mods which have good bot support.

Try Unreal Apache :)
http://ut-files.kissthepants.com/Weapons/

basics
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Re: Im looking after a special mutator

Post by basics » Tue Aug 19, 2008 11:56 pm

hey guys tnx for the mods
did not have those :)
maybe i use one for my server :)
glad to see fellow programmers for ut...i thouhg it was a "die ing" breed :)
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