UnrealSP.Org 10th Anniversary Speedmapping Contest

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ividyon
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UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by ividyon »

Hello UT99.org!

While this is clearly more of a multiplayer-centric UT99 community, it's filled with talented mappers, so I thought I should inform you about what we're currently planning over at UnrealSP.Org. Since our little website is close to turning a decade old, we decided to host another mapping contest to mark the occasion. The focus is on creating a classic single-player map/short campaign within six weeks while using only stock Unreal content. UT99 mappers are more than welcome to join the fun, as long as the resulting maps do not use any actual UT content and remain compatible to all other versions of Unreal!

You can view the rules in this thread and sign up for the contest here. I hope to see you join the fray!
Last edited by ividyon on Thu Apr 14, 2011 7:40 pm, edited 2 times in total.
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by Creavion »

You posted the same signup thread link twice, I guess thats supposed to be the rules link:
http://www.unrealsp.org/forums/viewtopi ... =31&t=1956
You might have a problem if Waff enters and wins again, I think.
Entries are limited to using stock Unreal packages
I like this change. Good idea.
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by ividyon »

Woops, fixed!

And Waffnuffly won't be taking part in the contest this time, since his hands are bound due to some RL changes. So we need some leet manpower to replace him! Come on, Crev. :tu:
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by Creavion »

My occupation within the next weeks from next monday on:

practical (requiered for school, 4 weeks)
annoy Smirf with further bugreports for 227h
and I am mixed up with 1 or 2 (depends) projects
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by ividyon »

I spy plenty of time between those things! Enough to fit some itty-bitty mapping contest in. ;>
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by ividyon »

The contest period has begun! It ends on Thursday, June 2nd 2011, however people can still sign up if they like to.
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by JackGriffin »

Speedmapping contests always bothered me because you can usually see that someone had a project already partially done and then finished it off to submit it to the contest. A true fair contest should take an existing shell map to use as a base and allow mappers to alter it as they see fit. Yeah, they could copy in existing stuff they've made but at least all the maps begin at a set point at the same time and the work done is within the time limits given.
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by MEAT »

JackGriffin wrote:Speedmapping contests always bothered me because you can usually see that someone had a project already partially done and then finished it off to submit it to the contest. A true fair contest should take an existing shell map to use as a base and allow mappers to alter it as they see fit.
A great idea JG...it's a fair and true representation of speedmapping...but like all great ideas no one is listening... :(
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by SzGergo »

I realy do not see anything that should bother you.
The conditions here - as you have read - are strict and sharp. Having some projekt partialy done and being able to turn it into an unreal map whilst meeting these terms is a either an extremely lucky (more like impossibel) constellation or the mapper is simply a genius.

And what would a "shell map" be anyway? Some geometry? Or some complete section of a theme?
How a shall map may prevent "cheating" while not hindering the mappers to unfold their concept?

I think setting up special conditions and requirements is the best way to prevent "cheating".
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by ividyon »

On popular request the contest time period has been extended by 2 weeks until June 16th, 2011. Even if you didn't participate yet, you still have enough time to churn out a tiny entry! =)
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Re: UnrealSP.Org 10th Anniversary Speedmapping Contest

Post by ividyon »

The contest has come to an end!

Read the featured contest article on UnrealSP.Org. Visit the forums here to find download links, user comments and a chance to participate in the 7-day community vote for each entrant map!
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