Its not like I would have just recently started to map. I dont know for how long you are already making levels, but I have experienced several odd situations with the unrealed.Bloeb wrote:Creavion, when you load a package it does not become automagically referenced somewhere. You still need to place an item from the package in the map..
I can tell you an example from the past: I loaded once a music file and just LISTENED to it in the ed (music browser). I continued with mapping, but I did not add the music file to the map, so either in the level properties or to a music event actor. So it was NOT added to the map. Somebody else did not hold that certain music file to which I only LISTENED and the ed did not load the map, because the package was missing. Somehow the editor saved the package as some kind of reference in the level. At that time I did not know the ed`s behaviour that well and really wondered why the ed screwed around.
Also during loading of one of my cmp2 maps - I dont remember which one - I once saw the ed was about to load DecayedS.utx. I never even LOADED that package.
Edit: In this case there really is a swjumppad in the map. Use "Search for actors" to find it.