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simulated function PlayFiring()
{
LoopAnim( 'charging', 0.5 + firespeed * FireAdjust, 0.05 );
}
simulated function Fire( float Value )
{
code...
}
when the weapon is not supposed to fire, the loopanim in the playfiring function is still called on the clientside.
I tried to fix it but I havent been able to
any ideas?