Just changed some textures, replaced redeemer 2nd fire hud and seems that both break utpure compability.
There's any simple tutorials to fix this with pure? Or should I just replace pure with ace?
utpure breaks my mod compability
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- Godlike
- Posts: 3774
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: utpure breaks my mod compability
Short answer: replace pure. I like pure much better, as it logs packages and does other stuff that's handy but the honest truth is that it's just not secure. ACE is the most solid A/C that's out and pretty damn good at setting itself up for whatever mod you throw at it on your own server. In the end it's about protection and ACE is just light years ahead.
So long, and thanks for all the fish
Re: utpure breaks my mod compability
The problem is that I am not sure if ace protect against almost all kinds of uscript cheats, like dodgers.(lets you dodge with one button click, and maybe faster than other players)
Also ace have one big problem, it does kick out people with other packages which are not english like russian etc, which will kick out many legit people from my server. :/ (well this one can be "solved" allowing unknown packages)
Also ace have one big problem, it does kick out people with other packages which are not english like russian etc, which will kick out many legit people from my server. :/ (well this one can be "solved" allowing unknown packages)
Re: utpure breaks my mod compability
medor wrote:read that maybe it help you for hud http://unrealtournament.99.free.fr/foru ... f=14&t=192
have you
[UTPureRC7G.UTPure]
TrackFOV=0
For me i set servers with no PURE but ACE and AntiTweakV52 .
You can set ACE for pakages exotiques
exemple :Code: Select all
[ACEv08h_S.ACEActor] InitialCheckLinger=5.000000 InitialCheckTimeout=90.000000 PeriodicCheckInterval=90.000000 PeriodicCheckTimeout=120.000000 SShotTimeOut=20.000000 bSShotWhenKick=True SShotPath=../Shots/ SShotPrefix=[ACE] SShotQuality=85 bAutoConfig=True AutoConfigPackage=ACEv08_AutoConfig bAutoUpdate=True bExternalLog=True LogPath=../Logs/ LogPrefix=[ACE] bExternalLogJoins=True JoinLogPath=../Logs/ JoinLogPrefix=[ACEPLAYERS] AdminPass= bAllowCrosshairScaling=True bShowLogo=True LogoXPos=10 LogoYPos=100 ExcludedPorts= bAutoFindWANIp=true bCacheWANIp=true WANQueryServer[0]=utgl.unrealadmin.org/ip.php ForcedWANIP= BAllowUnknownPackages=True UPackages[0]=MonsterHunt UPackages[1]=EnhancedItems UPackages[2]=UTPureRC7G UPackages[3]=2k4Sounds UPackages[4]=SoundsSexy UPackages[5]=Relics2 UPackages[6]=UnrealShare UPackages[7]=UnrealI UPackages[8]=Fire UPackages[9]=DoubleJumpUT UPackages[10]=VSK-gR-RedSpyder UPackages[11]=Excessive UPackages[12]=Redeemer2k4 UPackages[13]=TomyGunnV1 UPackages[14]=ThePurpleHaze UPackages[15]=NCSW_KamperKillerV1 UPackages[16]=NCSW_HotSauceV1 UPackages[17]=NCSW_CaThArSiSV1 UPackages[18]=NexgenXMH_210 UPackages[19]=NexgenMH_210 UPackages[20]=DeemerFireWorks UPackages[21]=CherryBomb2 UPackages[22]=BuniDuster2 UPackages[23]=BinSlayerV2 UPackages[24]=MonsterHuntv2 UPackages[25]=Rrelics UPackages[26]=SevenB UPackages[27]=SBva UPackages[28]=Redeemer2k3 UPackages[29]=relics UPackages[30]= UPackages[31]= NativePackages[0]=
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- Godlike
- Posts: 3774
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: utpure breaks my mod compability
I've found the few that use dodge or movement aids that are flagged in anticheat simply switch off to macros. I wouldn't even consider that in the equation, since it can be bypasses easily no matter what you do.
So long, and thanks for all the fish
Re: utpure breaks my mod compability
medor wrote:for Proxy bypasses security there is this http://unrealtournament.99.free.fr/utfi ... yDetector/