utpure breaks my mod compability

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iloveut99
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Posts: 231
Joined: Mon Aug 16, 2010 10:25 pm

utpure breaks my mod compability

Post by iloveut99 »

Just changed some textures, replaced redeemer 2nd fire hud and seems that both break utpure compability.

There's any simple tutorials to fix this with pure? Or should I just replace pure with ace?
JackGriffin
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Re: utpure breaks my mod compability

Post by JackGriffin »

Short answer: replace pure. I like pure much better, as it logs packages and does other stuff that's handy but the honest truth is that it's just not secure. ACE is the most solid A/C that's out and pretty damn good at setting itself up for whatever mod you throw at it on your own server. In the end it's about protection and ACE is just light years ahead.
So long, and thanks for all the fish
iloveut99
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Posts: 231
Joined: Mon Aug 16, 2010 10:25 pm

Re: utpure breaks my mod compability

Post by iloveut99 »

The problem is that I am not sure if ace protect against almost all kinds of uscript cheats, like dodgers.(lets you dodge with one button click, and maybe faster than other players)

Also ace have one big problem, it does kick out people with other packages which are not english like russian etc, which will kick out many legit people from my server. :/ (well this one can be "solved" allowing unknown packages)
UT99.org

Re: utpure breaks my mod compability

Post by UT99.org »

medor wrote:read that maybe it help you for hud http://unrealtournament.99.free.fr/foru ... f=14&t=192

have you
[UTPureRC7G.UTPure]
TrackFOV=0

For me i set servers with no PURE but ACE and AntiTweakV52 .

You can set ACE for pakages exotiques
exemple :

Code: Select all

[ACEv08h_S.ACEActor]
InitialCheckLinger=5.000000
InitialCheckTimeout=90.000000
PeriodicCheckInterval=90.000000
PeriodicCheckTimeout=120.000000
SShotTimeOut=20.000000
bSShotWhenKick=True
SShotPath=../Shots/
SShotPrefix=[ACE]
SShotQuality=85
bAutoConfig=True
AutoConfigPackage=ACEv08_AutoConfig
bAutoUpdate=True
bExternalLog=True
LogPath=../Logs/
LogPrefix=[ACE]
bExternalLogJoins=True
JoinLogPath=../Logs/
JoinLogPrefix=[ACEPLAYERS]
AdminPass=
bAllowCrosshairScaling=True
bShowLogo=True
LogoXPos=10
LogoYPos=100
ExcludedPorts=
bAutoFindWANIp=true
bCacheWANIp=true
WANQueryServer[0]=utgl.unrealadmin.org/ip.php
ForcedWANIP=
BAllowUnknownPackages=True
UPackages[0]=MonsterHunt
UPackages[1]=EnhancedItems
UPackages[2]=UTPureRC7G
UPackages[3]=2k4Sounds
UPackages[4]=SoundsSexy
UPackages[5]=Relics2
UPackages[6]=UnrealShare
UPackages[7]=UnrealI
UPackages[8]=Fire
UPackages[9]=DoubleJumpUT
UPackages[10]=VSK-gR-RedSpyder
UPackages[11]=Excessive
UPackages[12]=Redeemer2k4
UPackages[13]=TomyGunnV1
UPackages[14]=ThePurpleHaze
UPackages[15]=NCSW_KamperKillerV1
UPackages[16]=NCSW_HotSauceV1
UPackages[17]=NCSW_CaThArSiSV1
UPackages[18]=NexgenXMH_210
UPackages[19]=NexgenMH_210
UPackages[20]=DeemerFireWorks
UPackages[21]=CherryBomb2
UPackages[22]=BuniDuster2
UPackages[23]=BinSlayerV2
UPackages[24]=MonsterHuntv2
UPackages[25]=Rrelics
UPackages[26]=SevenB
UPackages[27]=SBva
UPackages[28]=Redeemer2k3
UPackages[29]=relics
UPackages[30]=
UPackages[31]=
NativePackages[0]=
JackGriffin
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Re: utpure breaks my mod compability

Post by JackGriffin »

I've found the few that use dodge or movement aids that are flagged in anticheat simply switch off to macros. I wouldn't even consider that in the equation, since it can be bypasses easily no matter what you do.
So long, and thanks for all the fish
UT99.org

Re: utpure breaks my mod compability

Post by UT99.org »

medor wrote:for Proxy bypasses security there is this http://unrealtournament.99.free.fr/utfi ... yDetector/
iloveut99
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Posts: 231
Joined: Mon Aug 16, 2010 10:25 pm

Re: utpure breaks my mod compability

Post by iloveut99 »

Thanks medor and jack trying ace right now.
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