RELEASE: DM-WOMBO

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Ginko
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RELEASE: DM-WOMBO

Post by Ginko »

At long last...

DM-Wombo lives here: http://www.datafilehost.com/download-ce13b05a.html


Image

Image

Image




Please visit the Wombo page on facebook for more pics and info: http://www.facebook.com/pages/Wombo-UT9 ... 0832281554



Thanks to all especially FraGnBrag for all the great suggestions ... you guys rock.

ginko
Last edited by Ginko on Fri Jun 10, 2011 4:51 am, edited 1 time in total.
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Ginko
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Re: RELEASE: DM-WOMBO

Post by Ginko »

Another DL link if you prefer... : http://www.unrealplayground.com/forums/ ... le&id=7969

Feedback welcome as always (except on stage).

ginko
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Re: RELEASE: DM-WOMBO

Post by papercoffee »

The screen shot with the heptagons looks somehow great.
Now I have a Idea for a new map ....hehehe :twisted:
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Re: RELEASE: DM-WOMBO

Post by JackGriffin »

+1 for using heptagon correctly. I now know you aren't American.

That room also reminds me of another room: The hidden skull room in TittyTwister.

The screens look good. It's decorated, lit, and designed with some thought towards it's use. Would you like me to fire up the UT99 test server so you have a place to play it with others? This might be a good time to start it rolling.
So long, and thanks for all the fish
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Ginko
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Re: RELEASE: DM-WOMBO

Post by Ginko »

You bet, please post the server IP once it's running and I'll try to jump in after work. Thanks!

ginko
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Re: RELEASE: DM-WOMBO

Post by JackGriffin »

I'm leaving for work in about 30 minutes but it will be rolling tonight on the server. As soon as I get home I'll set the map and redirect and post the IP/details here.

Edit: scratch that, had time to get it done.
Last edited by JackGriffin on Wed Jun 08, 2011 2:18 pm, edited 1 time in total.
So long, and thanks for all the fish
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Hook
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Re: RELEASE: DM-WOMBO

Post by Hook »

Hey, I'll take a look at it also Ginko.
If it fits, and I'll bet it does, I'll add it to our CROSSBONES servers {CMM} and {CLD}. :P
AND, these 2 servers are very popular and active, at least CMM currently is and has been for years, so your map WILL be played a lot! :agree1:
They are also Well Connected with other very popular UT99 servers in our CROSSBONES Server Group United network.
Also, CLD will soon be very much more active as we have a group waiting to play it as soon as we get it revamped.
CLD is also getting a New Admin shortly that is coming on board so it will be taken care of for Sure! :tu:
:gj:
Last edited by Hook on Thu Jun 09, 2011 3:08 pm, edited 1 time in total.
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JackGriffin
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Re: RELEASE: DM-WOMBO

Post by JackGriffin »

Up and playing brother:

206.51.238.106:9999

It's in DM/iDM and can be repeatedly voted.

Online I see a couple of collision spots that may need unkinked but it sure looks nice.
So long, and thanks for all the fish
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Ginko
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Re: RELEASE: DM-WOMBO

Post by Ginko »

Thanks!

There are a few places where the brushes don't meet up perfectly and I missed a few texture alignments too. This is the last time I will ever turn off the grid snapping (I swear !) I hope the bot support makes up for the visual flaws.

I'll jump in tonight, thanks again brother!

ginko
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Re: RELEASE: DM-WOMBO

Post by papercoffee »

What is "tonight" for you guys??
here it is 20:09 right now.
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Re: RELEASE: DM-WOMBO

Post by Creavion »

papercoffee wrote:What is "tonight" for you guys??
here it is 20:09 right now.
8:09 PM! Thats more international, I think. :tongue:
I will check the map tomorrow in school, dont have anything to do there anymore anyway. (today played with a buddy Age of Empires 2 and I really fucked up there :/)
About to be non-active
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What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Ginko
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Re: RELEASE: DM-WOMBO

Post by Ginko »

Lol ... GMT -6:00 Central Standard Time (Chicago)

I would like to hear your input regarding the flood-lights. I really wanted to add lens flares to them, but I couldn't find a way to toggle them. Too bad the bots see you the same in the light or dark.

ginko
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Re: RELEASE: DM-WOMBO

Post by papercoffee »

20:09 is common in the US army ...but yes 8:09 is more international.

I tested the map right now.

First:
Jack I want my Skarj-Hybrid skin back enable the non human skins please... pretty please.

Second:
The Map is huge ...for a normal DM style a little bit too huge for my taste.
I like the Z-axis-action ...but I have to guess to often what could be a jump-pad or a elevator.
And I hate it to jump in an teleporter and come out facing a wall and the enemy behind me shooting... next time I avoid the teleporter because I know this is a deathtrap. this is sad 'cause many places are only reachable with a teleporter or I got the feeling they are.
You have build some really nice parts with plausible architecture good atmosphere ...but on the other hand there are those many empty hallways with illogical ramps and unnecessary pictures for decoration. I was confused because the rooftop action was great, the outdoor fights as well, some of the interior of the temple (as mentioned before the heptagon room with the lava) looks atmospheric, and than I get this funnel-map style in the remaining parts ...for my taste it doesn't fit well together.

But I know Hook will love your map :mrgreen: ................ nooo don't hit me.

If you could somehow tweak you map a little bit on this unfitting parts this map can be really a great fun to play and it would be a little bit more awesome ...make it uhm ...20% more cooler.
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Ginko
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Re: RELEASE: DM-WOMBO

Post by Ginko »

Thanks for the feedback, I appreciate your input.

ginko
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Re: RELEASE: DM-WOMBO

Post by FraGnBraG »

hey Ginko - gj getting it done :) I'll go try it out online this weekend (friday night) since it's online now... If the books are still in there I can demo how to fly from the floor of your map to the top flats (buff + sniper rifle + book = lol superjump :rock:
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