GIMMIE!
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- Godlike
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GIMMIE!
What is that gun and where can I get it?!
· http://unreal-games.livejournal.com/
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· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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- Inhuman
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Re: GIMMIE!
my advice would to google moz to see what comes up.(Going by the name on the gun mesh) also look at the download topics on this website there might be a link here.
a link to a site that has many weapon modshttp://www.ut-files.com/
a link to a site that has many weapon modshttp://www.ut-files.com/
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- Godlike
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Thanks!
There's a MOZ listed under weapons. That's probably it.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
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· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: GIMMIE!
I host that server. If you still need the mod, let me know.
So long, and thanks for all the fish
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- Godlike
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Please!
I found it and it works but they're all Arena type weapons, can only use them one at a time p/game.
Or is there another mutator/mod that allows the use of multiple arena type weapons?
Or is there another mutator/mod that allows the use of multiple arena type weapons?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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- Inhuman
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Re: GIMMIE!
if you want that weapon to be the default weapon (Enforecer) post the download link to the weapons and i will make a mod for you.(it will still have all the other normal weapons aswell)
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Re: GIMMIE!
ammo easy to make, i will make the weapon pickup a typical ammo eg rocket pack. i have done it before with weapons i modded, made a beserk instagib,custom pulse guns ect. yet to put the on my website think i do it soon.What about ammo and reloading?
don't worry if i mod the weapon i will creadit the maker of it. all i need to do is change the ammo pickup.
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Re: GIMMIE!
If you mod a package you need to get permissions. Besides changing the ammo pickup also will require changes to the main weapon, requiring a version forward. That's a very good way to make coders angry with you.
There's an easier way, just award the weapon via modify player and add maxammo. Want me to send you the class and you can fill in what you want?
There's an easier way, just award the weapon via modify player and add maxammo. Want me to send you the class and you can fill in what you want?
So long, and thanks for all the fish
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Re: GIMMIE!
that would be good, im not the best unreal scripter i find c++ easier.There's an easier way, just award the weapon via modify player and add maxammo. Want me to send you the class and you can fill in what you want?
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Re: GIMMIE!
Code: Select all
class RENAME_ME expands Mutator config(RENAME_ME);
var bool bInitialized;
var config bool bUseRegenAmmo;
var config int AmmoInterval;
event PreBeginPlay()
{
if (bInitialized)
return;
bInitialized = True;
Level.Game.BaseMutator.AddMutator(Self);
if ( NextMutator != None )
NextMutator.PreBeginPlay();
}
function PostBeginPlay()
{
SetTimer(1, True);
}
function AddMutator(Mutator M)
{
if ( M.Class != Class )
Super.AddMutator(M);
else if ( M != Self )
M.Destroy();
}
function ModifyPlayer(Pawn Other)
{
if (Other !=None)
{
DeathMatchPlus(Level.Game).GiveWeapon(Other,"U4eT.katana");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"U4eT.flamer2");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"U4eT.quicksilver");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.Bripper");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.bbiorifle");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.bflakcannon");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.galticlauncher");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"applesblossomatic.blossomatic");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"rrboombox.rrboombox");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"SFC.SFC");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"AuKIBubbleGun.AuKIBubbleGun");
DeathMatchPlus(Level.Game).GiveWeapon(Other,"RocketX3.KonglauncherVX");
//DeathMatchPlus(Level.Game).GiveWeapon(Other,""); //Blank-fill me in :)
}
function Timer()
{
local Pawn P;
local Inventory Inv;
if (Level.Game.bGameEnded) return; //Stops the timer and ammo reload
for (P = Level.PawnList; P != None; P = P.NextPawn)
{
if (P.IsA('Bot') || P.IsA('TournamentPlayer'))
{
if (P.Health > 0)
{
if (bUseRegenAmmo)
{
for (Inv = P.Inventory; Inv != None; Inv = Inv.Inventory)
{
if ((Ammo(Inv) != None) && (P.bFire == 0) && (P.bAltFire == 0))
{
if (Ammo(Inv).AmmoAmount < Ammo(Inv).MaxAmmo * 10)
{
Ammo(Inv).AmmoAmount += (Ammo(Inv).Default.AmmoAmount / AmmoInterval);
if (Ammo(Inv).AmmoAmount > Ammo(Inv).MaxAmmo * 10)
Ammo(Inv).AmmoAmount = Ammo(Inv).MaxAmmo * 10;
}
}
}
}
}
}
}
}
defaultproperties
{
bUseRegenAmmo=True //Enable or disable reload
AmmoInterval=5 //20 is very slow, 5 is fast, 2 is VERY fast reload
}
Ammo interval controls the reload. A larger number means more time before addition of ammo so 20 is a very slow reload while 2 or 3 is very fast. This will also reload to the weapon's specific max ammo too. Won't work with redeemer weapons though. Those are a different story.[RENAME_ME.RENAME_ME]
bUseRegenAmmo=True
AmmoInterval=2
Make several versions and use them to control loadout for your different mapvote lines. Be sure to add a server package line for any weapon packs you call in giveweapon.
So long, and thanks for all the fish
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- Inhuman
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Re: GIMMIE!
great thanks for that.
im going to lose it with ut, error after error after error bug bug bug im sick off it this pc sucks.UT3 when i have a new pc aswell as UT1 off course. but more UDK. don't mind me moaning. its just one of thoes days
im going to lose it with ut, error after error after error bug bug bug im sick off it this pc sucks.UT3 when i have a new pc aswell as UT1 off course. but more UDK. don't mind me moaning. its just one of thoes days
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- Godlike
- Posts: 10214
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: GIMMIE!
Ammo & reloading haven't been a huge issue with my use on my home games. I just combine the {MOD}-Uzi with the Excessive health & ammo regenerator.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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- Godlike
- Posts: 3776
- Joined: Fri Jan 14, 2011 1:53 pm
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Re: GIMMIE!
I did this mod here:
http://www.moddb.com/mods/monsterhunt2
Using this will give you all the control on MH games you could possibly want.
http://www.moddb.com/mods/monsterhunt2
Using this will give you all the control on MH games you could possibly want.
So long, and thanks for all the fish