Playerstarts

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irridium77
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Playerstarts

Post by irridium77 »

my red n blue spawn trough eachother... Sometimes its just one playerstart who misbehaves, sometimes more..
The team number is set correctly, bCoopstart is false.
first i was thinking it was cuz i had too many zones.. But no, i fixed that zone problem, and the playerstarts still act funky :x
I already tried deleting them, rebuilding, and re-adding them.. but it doesnt do the trick! :(

Am i overlooking something? the map is 100% done otherwise!
Plz help
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Creavion
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Re: Playerstarts

Post by Creavion »

Edit: I should have read more carefully

Domination does not work with Team numbers for example. Care to show the map, because rebuilding of path network should do the trick normally...
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irridium77
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Joined: Tue Jul 15, 2008 11:29 pm
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Re: Playerstarts

Post by irridium77 »

CTF ;) but i will try the rebuild on paths! brb
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Creavion
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Re: Playerstarts

Post by Creavion »

irridium77 wrote:CTF ;) but i will try the rebuild on paths! brb
Oh noes and I thought you MEANT with rebuilding the pathrebuild... :omfg:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
irridium77
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Posts: 25
Joined: Tue Jul 15, 2008 11:29 pm
Personal rank: Bunnytrack mapper

Re: Playerstarts

Post by irridium77 »

EH ?? PM
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Creavion
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Re: Playerstarts

Post by Creavion »

Finally I could take care of your issue (and check your PM for some kind of bonus). The problem was very simple: Only one side had playerstarts (Blue Team, Team Number 1 -> 0 for Red) while the other side had no playerstarts at all. At first I thought you forgot to copy the playerstarts but now I am sure it happened because there is a twist sometimes with copying of navigation points generally. Use the "actor searcher" (binoculars icon) and you will see what I mean.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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