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Re: some of the skins I've made/edited

Posted: Sat Mar 06, 2021 12:12 am
by EvilGrins
A relatively simple skin design, which I may attempt. Character is Billy Numerous, a super-villain who can copy himself.

Imagine a whole ton of bots dressed like this, in games. Make MH interesting for sure.

Re: some of the skins I've made/edited

Posted: Sat Mar 06, 2021 12:55 am
by OjitroC
EvilGrins wrote: Sat Mar 06, 2021 12:12 am A relatively simple skin design, which I may attempt. Character is Billy Numerous, a super-villain who can copy himself.

Imagine a whole ton of bots dressed like this, in games. Make MH interesting for sure.
Yes, that could be pretty cool!

Re: some of the skins I've made/edited

Posted: Tue Mar 30, 2021 11:55 pm
by EvilGrins
Looking over superhero designs, the ones to make skins from are dependent on how well they can be applied to team colors.

Current challenge: Captain Ultra... the most colorful hero ever!

Re: some of the skins I've made/edited

Posted: Sun Apr 11, 2021 10:23 pm
by EvilGrins
Pants!

Re: some of the skins I've made/edited

Posted: Sun Apr 11, 2021 11:19 pm
by OjitroC
Those look interesting - what are they based on?

How's Captain Ultra coming on?

Re: some of the skins I've made/edited

Posted: Sun Apr 11, 2021 11:53 pm
by EvilGrins
OjitroC wrote: Sun Apr 11, 2021 11:19 pmThose look interesting - what are they based on?
Just needed a good body for the Proxy to look good on, beyond that I borrowed pants from the standard UT Marine.
OjitroC wrote: Sun Apr 11, 2021 11:19 pmHow's Captain Ultra coming on?
Not even started, but it's on the agenda.

Re: some of the skins I've made/edited

Posted: Sun Apr 18, 2021 3:04 am
by EvilGrins
Ultraman is the evil Superman from Earth-3, he's had a number of different costumes but only 1 was ideal for a skin.

I'm debating adding a belt for more team color range over the skin and possibly doing team colors for the chest symbol, certainly dimming it somewhat as it's so bright.

Re: some of the skins I've made/edited

Posted: Mon Apr 19, 2021 2:16 am
by EvilGrins
Initial setup for a Billy Numerous skin...

Re: some of the skins I've made/edited

Posted: Tue Apr 20, 2021 4:05 pm
by EvilGrins
Talk Texture for Ultraman was pretty easy.

Re: some of the skins I've made/edited

Posted: Tue Apr 20, 2021 9:53 pm
by Neon_Knight
EvilGrins wrote: Mon Sep 28, 2020 6:58 am Sentinels, mutant hunting killing robots from the X-men series.

Not entirely satisfied with the face.

Need to add the purple sheathing to the legs still.
This skin needs a MANGO alternate skin.

Why? (slaps head multiple times, ends with a clap) Here's why:

Image


Re: some of the skins I've made/edited

Posted: Tue Apr 20, 2021 11:07 pm
by EvilGrins
Seen those, common to the X-men vs Street Fighter era, alternate colors for when fighting someone similar.

Don't think they deserve a different skin, other than team colors.

Re: some of the skins I've made/edited

Posted: Sun Apr 25, 2021 4:28 pm
by EvilGrins
Looney Man....
· alter colors for arms
· arms, shoulders, boots, upper torso have no team colors
· lower torso, legs have all team colors

Re: some of the skins I've made/edited

Posted: Mon May 10, 2021 10:05 am
by EvilGrins
It's hard to see some team statues on some maps and not think, "I could make those into playable skins with full team colors so easily."

Re: some of the skins I've made/edited

Posted: Mon May 10, 2021 10:47 am
by OjitroC
EvilGrins wrote: Mon May 10, 2021 10:05 am It's hard to see some team statues on some maps and not think, "I could make those into playable skins with full team colors so easily."
Those statues and skins seem to be a feature of {DV8} maps - the skins don't appear to have been released separately as player/bot skins though I imagine they can be exported easily enough from {DV8}.utx to make Soldier and Boss skins.

Re: some of the skins I've made/edited

Posted: Tue May 11, 2021 6:26 am
by EvilGrins
I can use the DV8 logos on the skins as a transparency to add team colors, use the base of my ProxyBot and team color the black portions of that and then drag the textures with the DV8 over for that.