got a few questions

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EvilGrins
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got a few questions

Post by EvilGrins »

1) I put the InstaComboGib on a map recently; if you don't know it, more like the shockrifle with 2 fireing modes. Having used the mutator numerous times I'd noticed bots don't use the alt fire it provides normally, but being just another weapon pickup...now they do. Why would the bots use both firing modes with a pickup but not a mutator?

2) As I can, with varying degrees of success, skin the monsters on any given map, I've been skimming my textures directory for a particular file. Haven't found it but I did find Liandriskins.utx and I don't recognize any of the skins in there. I know that a standard ut99 install has a few extra unused skin texture packs (DacomaSkins.utx & GothSkins.utx for example) is this one of them?

3) Monsters made for Unreal1 I can't normally being up in UnrealEd for ut99 but when I can I usually can summon them or put them on ut99 maps. I know that the DoomSpawns.u was made for Unreal1 but I can being them up in ut99's UnrealEd. However trying to put them on a map makes the map not work. Is there any way to port them to ut99? Or is there an existing version out there someone already made for ut99?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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EvilGrins
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Re: got a few questions

Post by EvilGrins »

Regarding question #3:
Here's the internals of Doompawns.u

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It already has full monsters, with full animations, that do not need to be put on other monsters. Thing is it's designed for Unreal1, not ut99.

I need to find somebody that can port them over. It's outside my skill set.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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MrLoathsome
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Re: got a few questions

Post by MrLoathsome »

Hello.

Took a look at the code, and the 1st thing that stops it from working in UT is the
class SpriteSmokePuff.

The original class is located in UnrealShare.u
The Unreal1 version of that calls PostBeginPlay and the UT version calls BeginPlay....
More than likely other issues would show up also.

Looks like the DoomPawns.u was made by .:..: aka Dots.

I would suggest contacting him directly and requesting a UT version of the thing.
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EvilGrins
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Re: got a few questions

Post by EvilGrins »

MrLoathsome wrote:Looks like the DoomPawns.u was made by .:..: aka Dots.

I would suggest contacting him directly and requesting a UT version of the thing.
Files I have have the necessary files for the game in U1 but no readme or anything with any real info.

Can you tell me how to find Dots?
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Feralidragon
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Re: got a few questions

Post by Feralidragon »

You can find .:..: at OldUnreal: http://oldunreal.com/cgi-bin/yabb2/YaBB.pl
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EvilGrins
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Re: got a few questions

Post by EvilGrins »

Feralidragon wrote:You can find .:..: at OldUnreal: http://oldunreal.com/cgi-bin/yabb2/YaBB.pl
I tried applying for membership there a couple months ago and got no response. I'm not sure if the forum is still active or if the moderators just aren't accepting new applications.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Feralidragon
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Re: got a few questions

Post by Feralidragon »

The forum is active as the admins in it.
Send a PM to the main admin Smirftsch: http://www.ut99.org/memberlist.php?mode ... ile&u=5634
or contact .:..: directly here as well: http://www.ut99.org/memberlist.php?mode ... ile&u=5293

The thing is, by contacting .:..: directly in this forum you may not get a reply very soon, you are most likelly to get a faster PM in OldUnreal as he's quite inactive around here.
Smirftsch on another hand visits us times to times.
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