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- Location: Kernow, UK
The pulse rifles being swapped with stingers seems to vary from map to map, so I think this is a mapping issue to begin with. I haven't had a poke through the maps with the editor, but I suspect I will find old Unreal weapons in the problem maps.
I just noticed another Chaos issue with X-pickups, which I didn't spot before. This may be the same issue as the rifle!
With the Chaos mutator running, the Redeemer is supposed to swap or cycle between other super-weapons, but with X-pickups running it just stays as the Redeemer.
I'm guessing maps with the the X-swapper built in will have the same issue. I'll have to have a look at some of the CMP2-UTR maps.
One thing I noticed that still seems to work fine with Chaos and X-pickups is the cycling of the Flak cannon to Claw/Grapling-hook, so I think if the Super-weapon issue is do-able, that should be the main issues dealt with, unless anyone has noticed anything I've missed?
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Also, the only difference I see between those 2 swappers is that in X-Pickups the Redeemer has a spawn delay, that may be the problem for Chaos and X-Pickups to handle those swappers, perhaps.