I can't make maps yet...
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
I can't make maps yet...
...but I can edit just a wee bit.
Contrary to the assertion I only edit one particular map, I took MH-FirstTry[SPG] and made MH-2ndTry[EG]. Granted, I've only changed a few things about it.
So far.
As my handsome model here happily displays, I swapped out all the weapons:
That glow behind him was my replacing the highly annoying rainbow explosive redeemer with the only slightly less obnoxious DeemerFireworks.
I took out swapped all the sniper rifles with M16silver & M16sniper rifles:
Finally, I took all of the pupae out of the room next to the starting room and replaced them with predators:
Anyone that knows these lil' reptiles is aware they're practically pirahna with legs. It also makes for a better strategy in dealing with the map because while they're not the strongest creature on the map but if you're willing to play bait you can lead swarms of them into the other rooms where they will eat all of the other monsters.
I'm not quite done editing this yet, though I'm not sure what else I want to do to it.
Contrary to the assertion I only edit one particular map, I took MH-FirstTry[SPG] and made MH-2ndTry[EG]. Granted, I've only changed a few things about it.
So far.
As my handsome model here happily displays, I swapped out all the weapons:
That glow behind him was my replacing the highly annoying rainbow explosive redeemer with the only slightly less obnoxious DeemerFireworks.
I took out swapped all the sniper rifles with M16silver & M16sniper rifles:
Finally, I took all of the pupae out of the room next to the starting room and replaced them with predators:
Anyone that knows these lil' reptiles is aware they're practically pirahna with legs. It also makes for a better strategy in dealing with the map because while they're not the strongest creature on the map but if you're willing to play bait you can lead swarms of them into the other rooms where they will eat all of the other monsters.
I'm not quite done editing this yet, though I'm not sure what else I want to do to it.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Inhuman
- Posts: 876
- Joined: Sat Aug 13, 2011 10:26 pm
Re: I can't make maps yet...
Try to read some tutorials on map making, there are even links to many of them in this forum, if you have seen the sticky. I started messing around with UnrealED around 2001, so I have some experience past me, but you need to practice and make also a plan of what you are doing or aiming for. Often my maps didn't end up the same as I envisioned or outplanned but I was satisfied anyway.
Or perhaps start making maps for something simpler, start with RTS games or similar, they usually have pretty simple editors, then you can progress to FPS games, like Doom or Unreal, having experience with Doom slightly made my future maps better too.
Or perhaps start making maps for something simpler, start with RTS games or similar, they usually have pretty simple editors, then you can progress to FPS games, like Doom or Unreal, having experience with Doom slightly made my future maps better too.
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: I can't make maps yet...
1) I checked with Ferali before adding to this old thread. He said as it's my own thread and that it's specific to an ongoing project of mine, this wouldn't count as a necro-bump.
2) To bring it up to speed I'm re-posting the two posts I put in Screenshots recently here. I'd delete them in that other thread if i knew how. There were actually 3 but one isn't so very necessary.
Overview:
I haven't made enough changes that this is inaccurate.
MH-FirstTry[SPG]/MH-2ndTry[EG] is a 16 room map, 2 levels with 8 rooms apiece, connected to a much lager 17th room where the bosses and the exit is. Each room has different monsters, minus the starting room which has a bunch of mega-healths, very few normal weapons to use on the map, and some form of variant redeemer.
The 1st level has two classes of Gasbags, one's called a Defendor. Brutes, Pupae/swapped them for Predators, Krall, Tentacles with unbelievable firepower, and mini-Warlords with a devestating attack. 2nd level is a bunch of the normal powerful creatures: Warlords, Queens, several kinds of Titans, and a bunch of the more normal sized easier to fight ones: Skaarj, Mercs, Slith, Flies, Mantas, etc.
1st level has creature factories with an unholy amount of production potential, 2nd level does not.
Boss room has 4 Mega-sized SkaarjAssassins with an attack so powerful you're barely in there the first few times before you're dead. Health amped up they can take several direct hits from the Ultima-Protos gun from NW2.
I've been trying to swap some monsters to make it a bit more challenging. The place I most often see this map online is on one of KillerBee's servers, which uses the NW2 package. The map is challenging but with that package fairly easy to beat. Though I don't use those weapons at home so much, I'm trying to make the map more challenging for someone who may be using those weapons.
Trick is not swapping too much and not putting in monsters that're too powerful.
Swapped the Predators for the Pupae as they're much faster and a lot more lethal. That and some basic weapons swaps because the ones that originally come with the default map just suck... at least for that kind of map setup.
Haven't messed with the bosses on the map because I don't wanna screw up the exit setup; not one of my strengths.
That's about where I'm at now... oh, and it has virtually no bot pathing. They don't stray much out of the first room.
Redeemers:
Given the size of the map I'm working on, distance between the start and the exit and all the monsters inbetween, it seemed necessary to have a powerful redeemer on the map that was other than the fairly crappy one that came from the original.
I had been going with my favorite, and am still sticking with it, the DeemerFireworks one:
I recently took one I picked up on another map I got a ways back.
Yeah, they're both not well skinned. I may not keep that second one, though.
It's called the UKBadBoy and it's either a rip-off on Ferali's Ultima-Protos or someone had a nearly identical idea. Granted, this version is a little more user friendly.
The Ultima-Protos takes about 5 seconds to charge, after you pull the trigger, before it fires. Might be a little less but that's close. The UKBadBoy doesn't have any charge time, it fires a projectile that explodes with the same effect as the Ultima-Protos.
It might be a little too powerful for my needs, though. At the moment it's resting at close to the end of the map, one room away from the teleport before the exit.
I'm attaching the UKBadBoy if anyone wants to take a look at it · http://www.mediafire.com/?nhys6dbke2h1jcu
2) To bring it up to speed I'm re-posting the two posts I put in Screenshots recently here. I'd delete them in that other thread if i knew how. There were actually 3 but one isn't so very necessary.
Overview:
I haven't made enough changes that this is inaccurate.
MH-FirstTry[SPG]/MH-2ndTry[EG] is a 16 room map, 2 levels with 8 rooms apiece, connected to a much lager 17th room where the bosses and the exit is. Each room has different monsters, minus the starting room which has a bunch of mega-healths, very few normal weapons to use on the map, and some form of variant redeemer.
The 1st level has two classes of Gasbags, one's called a Defendor. Brutes, Pupae/swapped them for Predators, Krall, Tentacles with unbelievable firepower, and mini-Warlords with a devestating attack. 2nd level is a bunch of the normal powerful creatures: Warlords, Queens, several kinds of Titans, and a bunch of the more normal sized easier to fight ones: Skaarj, Mercs, Slith, Flies, Mantas, etc.
1st level has creature factories with an unholy amount of production potential, 2nd level does not.
Boss room has 4 Mega-sized SkaarjAssassins with an attack so powerful you're barely in there the first few times before you're dead. Health amped up they can take several direct hits from the Ultima-Protos gun from NW2.
I've been trying to swap some monsters to make it a bit more challenging. The place I most often see this map online is on one of KillerBee's servers, which uses the NW2 package. The map is challenging but with that package fairly easy to beat. Though I don't use those weapons at home so much, I'm trying to make the map more challenging for someone who may be using those weapons.
Trick is not swapping too much and not putting in monsters that're too powerful.
Swapped the Predators for the Pupae as they're much faster and a lot more lethal. That and some basic weapons swaps because the ones that originally come with the default map just suck... at least for that kind of map setup.
Haven't messed with the bosses on the map because I don't wanna screw up the exit setup; not one of my strengths.
That's about where I'm at now... oh, and it has virtually no bot pathing. They don't stray much out of the first room.
Redeemers:
Given the size of the map I'm working on, distance between the start and the exit and all the monsters inbetween, it seemed necessary to have a powerful redeemer on the map that was other than the fairly crappy one that came from the original.
I had been going with my favorite, and am still sticking with it, the DeemerFireworks one:
I recently took one I picked up on another map I got a ways back.
Yeah, they're both not well skinned. I may not keep that second one, though.
It's called the UKBadBoy and it's either a rip-off on Ferali's Ultima-Protos or someone had a nearly identical idea. Granted, this version is a little more user friendly.
The Ultima-Protos takes about 5 seconds to charge, after you pull the trigger, before it fires. Might be a little less but that's close. The UKBadBoy doesn't have any charge time, it fires a projectile that explodes with the same effect as the Ultima-Protos.
It might be a little too powerful for my needs, though. At the moment it's resting at close to the end of the map, one room away from the teleport before the exit.
I'm attaching the UKBadBoy if anyone wants to take a look at it · http://www.mediafire.com/?nhys6dbke2h1jcu
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: I can't make maps yet...
It's ripped. I remember about perhaps 1 year ago someone pointing me to a map said person discovered and had 2 custom redeemers (that was one of them iirc), but the effect of each one was exactly the same as my Megaton and UltimaProtos respectively.EvilGrins wrote: It's called the UKBadBoy and it's either a rip-off on Ferali's Ultima-Protos or someone had a nearly identical idea. Granted, this version is a little more user friendly.
But as far as I remember, the effects weren't ripped that well as there were a few effects missing, but nothing new, just a plain rip.
It doesn't bother me though, and I didn't even checked who did it or anything, most people know the original nukes and where they come from and there's the sequel just around the corner, so...
-
- Godlike
- Posts: 2961
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: I can't make maps yet...
EVILGRINS!
I bet that I can make a better map than you can.
Actually, why not we make a little contest to see which one of us is better . Besides, you have the adventage (you edited more maps than me)
Rules? Only that it needs to be a new map (not an edit). Time? End of autumn ok to you?
Anyone is welcome but I would really want EG to compete.
So, Evil... DO YOU ACCEPT?
I bet that I can make a better map than you can.
Actually, why not we make a little contest to see which one of us is better . Besides, you have the adventage (you edited more maps than me)
Rules? Only that it needs to be a new map (not an edit). Time? End of autumn ok to you?
Anyone is welcome but I would really want EG to compete.
So, Evil... DO YOU ACCEPT?
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: I can't make maps yet...
And where is the challenge?GEx wrote: EVILGRINS!
I bet that I can make a better map than you can.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
-
- Godlike
- Posts: 2961
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: I can't make maps yet...
I just wanted this way to encourage him to make maps rather than editing them (I started learning mapping when I heard about the 2011 300k contest for example). Who knows, maybe he might make a big surprise here?Creavion wrote:And where is the challenge?GEx wrote: EVILGRINS!
I bet that I can make a better map than you can.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: I can't make maps yet...
At this present point in time, a baby could make a better map than me.GEx wrote:I bet that I can make a better map than you can.
A baby still in the womb.
A baby still in the womb, slightly mutated, with no arms.
True but even so... OUCH!Creavion wrote:And where is the challenge?GEx wrote: EVILGRINS!
I bet that I can make a better map than you can.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: I can't make maps yet...
Damn, poor family...EvilGrins wrote:A baby still in the womb, slightly mutated, with no arms.
Well, ironically speaking, no one has born knowing to do maps and the like. The first time I opened UEd, I was .... too difficult for me, laterz
Only opened it again after months, and from there went to the next level by making scripts and it was all a slow evolution until what I can do today.
Anyone can do good maps with a bit of true dedication, don't expect to make a great map overnight though.
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: I can't make maps yet...
No worries. They make a tonnage of money selling him to the circus.Feralidragon wrote:Damn, poor family...EvilGrins wrote:A baby still in the womb, slightly mutated, with no arms.
I learn a little bit more each day.Feralidragon wrote:Well, ironically speaking, no one has born knowing to do maps and the like. The first time I opened UEd, I was .... too difficult for me
For example, I get the basics of bot-pathing but for the life of me I can't figure out what part of UnrealEd makes those little apples.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: I can't make maps yet...
This doesn't happen often...
...like once out of ever 15 plays of the map.
Should I be concerned about this?
...like once out of ever 15 plays of the map.
Should I be concerned about this?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: I can't make maps yet...
Where exactly did you get those predators?
Btw, yes, that error is bad and means you cannot place those predators in your map (basically it is looking for a function that doesn't exist, and that will crash the map a lot).
Btw, yes, that error is bad and means you cannot place those predators in your map (basically it is looking for a function that doesn't exist, and that will crash the map a lot).
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: I can't make maps yet...
Been a long time, don't recall where exactly. Some UT site that no longer exists.Feralidragon wrote:Where exactly did you get those predators?
Btw, yes, that error is bad and means you cannot place those predators in your map (basically it is looking for a function that doesn't exist, and that will crash the map a lot).
Any idea where I can get a better version?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: I can't make maps yet...
I am not sure anymore either, but I think there is (or was) a site with RTNP stuff converted to UT, and among those there were: space marines, spiders and predators.
I have seen them used in MH maps and they never crashed, so I assume they were the fixed versions.
I don't have the link anymore though, hopefully someone else has.
I have seen them used in MH maps and they never crashed, so I assume they were the fixed versions.
I don't have the link anymore though, hopefully someone else has.
-
- Godlike
- Posts: 10157
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: I can't make maps yet...
Did a little digging, site is still up.Feralidragon wrote:I don't have the link anymore though, hopefully someone else has.
I got them from here · http://hyper.dnsalias.net/files-mods.htm
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins