How does one go about skinning monsters?
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
There's a trick to skinning monsters that's so simple it hurts me that I didn't notice it before. Although, ironically, it doesn't seem to work so well on the Warlords.
Ironically in that a stretch back I edited a map, for Redeemer battles, that had monsters on it and it was bugging me that when the Warlords on it died they ditched the skin I gave them and reverted back to the default Warlord skin. So I did a blurb and sent it to a few forums for wiser heads to show me how to fix it.
These:
http://unreal-games.livejournal.com/74171.html
Yeah, not all my stuff comes to ut99.org
I was shown a way to setup a new corpse, just for the map, that would incorporate the skin I wanted... and if I ever have to do this again for a Warlord this is what I'll use, but months later when I edited MA-TheLonelySouls I found another method.
Ordinarily to skin a monster on a map you put the skin you want under 'MyLevel' and then attach it to the monster's properties here:
Each monster-class is a different one of those slots, you just need to find the right one. However, the doesn't keep your skin on the monster when it dies.
I accidentally found this:
Right in the open, so simple that it says 'skin' and I never noticed it before. Selecting your chosen skin here not only puts it on your monster... it remains on it after the thing gets killed.
No need to make a special corpse for each skinned class... except, of course, the Warlord.
Still not sure why that one monster is so different. Well, except maybe the Gasbag, as it's one of the only Unreal monsters that uses more than 1 texture.
Ironically in that a stretch back I edited a map, for Redeemer battles, that had monsters on it and it was bugging me that when the Warlords on it died they ditched the skin I gave them and reverted back to the default Warlord skin. So I did a blurb and sent it to a few forums for wiser heads to show me how to fix it.
These:
http://unreal-games.livejournal.com/74171.html
Yeah, not all my stuff comes to ut99.org
I was shown a way to setup a new corpse, just for the map, that would incorporate the skin I wanted... and if I ever have to do this again for a Warlord this is what I'll use, but months later when I edited MA-TheLonelySouls I found another method.
Ordinarily to skin a monster on a map you put the skin you want under 'MyLevel' and then attach it to the monster's properties here:
Each monster-class is a different one of those slots, you just need to find the right one. However, the doesn't keep your skin on the monster when it dies.
I accidentally found this:
Right in the open, so simple that it says 'skin' and I never noticed it before. Selecting your chosen skin here not only puts it on your monster... it remains on it after the thing gets killed.
No need to make a special corpse for each skinned class... except, of course, the Warlord.
Still not sure why that one monster is so different. Well, except maybe the Gasbag, as it's one of the only Unreal monsters that uses more than 1 texture.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 2961
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: How does one go about skinning monsters?
Seems he's not as active as I thought. Last post was about a month ago.EvilGrins wrote:I'd appreciate that, though I'm more interested in the Titan than the Brutes.GEx wrote:If ya want I might try to ask THUNDERBOLT about those skins, since he's still pretty active at destinationUnreal.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
For no reason, after you suggested it, I popped over there and dropped him a PM.GEx wrote:Seems he's not as active as I thought. Last post was about a month ago.EvilGrins wrote:I'd appreciate that, though I'm more interested in the Titan than the Brutes.GEx wrote:If ya want I might try to ask THUNDERBOLT about those skins, since he's still pretty active at destinationUnreal.
No response so far.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
Edit of the skins made for the AlternatePawns.u Krall:
Videos for the development of the AlternatePawns.u showed a brown Krall that was excluded from the actual file, so I whipped this up.
Videos for the development of the AlternatePawns.u showed a brown Krall that was excluded from the actual file, so I whipped this up.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
A stretch back I saw a thing about hi-res monster skins and downloaded it, and then lost it on my computer. I just found it, so here:
http://www.mediafire.com/download/0fz8t ... rSkins.zip
I'm not sure why they were made, as I've been told any kind of hi-res textures would crash UT.
http://www.mediafire.com/download/0fz8t ... rSkins.zip
I'm not sure why they were made, as I've been told any kind of hi-res textures would crash UT.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
As DevilFish have been coming up a lot lately...
...used this in an edit not too long ago, looks great on the fishy.
One of many monster skins I got off UnrealSP's forum.
...used this in an edit not too long ago, looks great on the fishy.
One of many monster skins I got off UnrealSP's forum.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10507
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: How does one go about skinning monsters?
Show this skin to MrLoathsome he is need of new fish skins
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: How does one go about skinning monsters? - Like This.
I snagged it last night. Will be adding it to the FrickinSharks before the next RC release.
*Edit - Here are a few pics of the FrickinSharks with the skin EG posted on them:
Pics also show off nicely the scorch marks the Sharks laser is leaving.
Last shot is a good example of the difference between 128x128x256 skin v.s. 256x256x256 skin.
(Note the file sizes are almost identical. 33k or so...)
When I was taking these shots, the sharks were busy attacking Horseflys.
And they were killing them. (Had BadNews4 running at the time...)
Imagine if Horsefly/Deadbodyflys could bite, and were perhaps a bit larger, and would go after players or other
pawns that disturbed them.... (Anybody got any bug skins?)
*Edit - Here are a few pics of the FrickinSharks with the skin EG posted on them:
Pics also show off nicely the scorch marks the Sharks laser is leaving.
Last shot is a good example of the difference between 128x128x256 skin v.s. 256x256x256 skin.
(Note the file sizes are almost identical. 33k or so...)
When I was taking these shots, the sharks were busy attacking Horseflys.
And they were killing them. (Had BadNews4 running at the time...)
Imagine if Horsefly/Deadbodyflys could bite, and were perhaps a bit larger, and would go after players or other
pawns that disturbed them.... (Anybody got any bug skins?)
You do not have the required permissions to view the files attached to this post.
blarg
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
-
- Godlike
- Posts: 3776
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: How does one go about skinning monsters?
I got to test these (thank you Loath for that). These things are very cool and he's pulled them off quite well. They attack from all sorts of angles, even directly overhead, and just a couple of them means very real trouble for a player. This is worth looking at when he gets them done because it's unique but useful, and funny is a bonus.
Great Job Loath, as always.
Great Job Loath, as always.
So long, and thanks for all the fish
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
Project on OldUnreal's forum of trying to get around using High-Res graphics in-game revealed this beauty:
Now that's a skin I'd like to get my hands on!
Made by a guy who goes by Lightning_Hunter.
He also made this:
Now that's a skin I'd like to get my hands on!
Made by a guy who goes by Lightning_Hunter.
He also made this:
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
These are supposedly skins for female Nali:
Now, it's possible they're just for an earlier design of the Nali but the faces on them look decidedly more feminine to me.
Now, it's possible they're just for an earlier design of the Nali but the faces on them look decidedly more feminine to me.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10507
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: How does one go about skinning monsters?
It looks not more feminine but more human. These must be the alpha skins of the Nali.EvilGrins wrote:Now, it's possible they're just for an earlier design of the Nali but the faces on them look decidedly more feminine to me.
EDIT----------------------------------------
Here, that's how they look like.
Not very feminine.
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
Nali are aliens, and compared to what the current Nali looks like... those might as well be supermodels.papercoffee wrote:Not very feminine.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10156
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: How does one go about skinning monsters?
Skinning monsters I've learned some discrepancies between species.
UTDMT are based on the Stone Titan, which is ideal for team games; skinning a Stone Titan it will keep the skin you put on it when it dies, but the normal Titan that doesn't happen.
SkaarjGunners hang onto their skin after death but not all the other Skaarj Military monsters do.
Recently going over the UTDMWarlord, similar to the normal Warlord, it doesn't hang onto it's skin when it dies... but fortunately it does respawn with the skin placed on it:
Going by the best skin-sets I've got for Warlords, I'm using these to come up with team skins for them:
UTDMT are based on the Stone Titan, which is ideal for team games; skinning a Stone Titan it will keep the skin you put on it when it dies, but the normal Titan that doesn't happen.
SkaarjGunners hang onto their skin after death but not all the other Skaarj Military monsters do.
Recently going over the UTDMWarlord, similar to the normal Warlord, it doesn't hang onto it's skin when it dies... but fortunately it does respawn with the skin placed on it:
Going by the best skin-sets I've got for Warlords, I'm using these to come up with team skins for them:
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins