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Krall Player v1.1

Posted: Sat Dec 03, 2011 1:47 pm
by AlCapowned
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This is an old project of mine that I forgot about until now. It has team skins and talk textures for the krall, krall elite, beta krall, and beta krall elite. Its animations aren't perfect for UT, but for the most part it looks decent.

Credit goes to Winged Unicorn for the animation code and Haadstall for the skin code.

http://www.mediafire.com/?xwd8two4zsd2vmk

HBD UT!

Re: Krall Player

Posted: Sat Dec 03, 2011 2:02 pm
by Rakiayn
nice work !
but the fake death animations arent right. sometimes it uses the sleep animations.
other then that good job

Re: Krall Player

Posted: Sat Dec 03, 2011 3:08 pm
by AlCapowned
Thanks! I couldn't get the death animations to work for feigning death, so I just stuck with the sleep animations. It's pretty much just like Winged Unicorn's MCoop Krall in that regard.

Re: Krall Player

Posted: Sat Dec 03, 2011 8:54 pm
by EvilGrins
Rakiayn wrote:nice work !
but the fake death animations arent right. sometimes it uses the sleep animations.
other then that good job
Ye Gods, it is immortal! We cannot kill it!!!

*ahem*

Okay, I put the files where they needed to go and tried running a game and UT crashed. Figured a glitch, tried again; same result.

Something in the KrallPlayerUT files makes ut99 not want to run. It may or4 may not matter but I was trying to play MonsterHunt.
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Thanks for the texture file though, I'll be hanging onto that.

Re: Krall Player

Posted: Sat Dec 10, 2011 12:12 am
by MLBlue
Is this available for bot play? Krall shows up when you select the model for yourself, but his name never shows up in the bot listings. I tried fiddiling with the ini file but that didnt make it show up either.

Re: Krall Player

Posted: Sat Dec 10, 2011 2:37 pm
by AlCapowned
I never included a bot class, but I can try to add one in an update. I think I'll reduce the krall's collision as well.

Edit: Released an update that adds a bot and reduced the krall's overall collision size.

Re: Krall Player v1.1

Posted: Sat Dec 10, 2011 7:59 pm
by UT99.org
medor wrote:is the it box is the same as a player classic ?

Re: Krall Player v1.1

Posted: Sat Dec 10, 2011 8:12 pm
by AlCapowned
Its collision height is the same (39), but the radius is larger (22 instead of 17).