TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Wow I missed this, it's very helpful. Would you mind if I made some sort of wiki entry based on this at my site and also maybe multiple language translations?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
You are free to do so as long you link here as the source.$carface wrote:Wow I missed this, it's very helpful. Would you mind if I made some sort of wiki entry based on this at my site and also maybe multiple language translations?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Many thanks for the guide. UT99 was a big game for me and my brothers back when we had a Win98 computer. However today it runs too fast on my WinXP, and too slow on my brother laptop's Win7. With this guide, everything seems to be working fine. It's written very nicely. However, I have only one question, do I have to fix the City.utx, ShaneSky.utx and SkyBox.utx files with the fix or only those 6 skin files?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Anyone know what FOV 90 is on 1920x1080? I believe it's 105-106
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Those 3 textures are separate issue, fix is for skating players. Some 3rd party textures (uttexture.com) supposedly fixed that issue so you don't need to use this patch, but I had hit and miss experience with those (although a while ago).MrMateczko wrote:Many thanks for the guide. UT99 was a big game for me and my brothers back when we had a Win98 computer. However today it runs too fast on my WinXP, and too slow on my brother laptop's Win7. With this guide, everything seems to be working fine. It's written very nicely. However, I have only one question, do I have to fix the City.utx, ShaneSky.utx and SkyBox.utx files with the fix or only those 6 skin files?
90 is still 90. It is up to you which FOV value you like best so try different values. Personally I use FOV 95 on 16:10 aspect ratio display.rsbloom44 wrote:Anyone know what FOV 90 is on 1920x1080? I believe it's 105-106
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I use a FOV of 106, seems to be the best value for wide screens (if you want that FOV90 "feel" to it, despite not being FOV90 ofc).
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Hi. I followed the directions on your post because I've been having this frustrating issue with D3D9 and the new OpenGL:
The strange thing is this doesn't happen with the stock Direct3D driver. But I'd like to not have to use that because it sucks compared to these other ones. This masked textures bug happens on all maps (Crane is another good example of this). How do I fix this?
The strange thing is this doesn't happen with the stock Direct3D driver. But I'd like to not have to use that because it sucks compared to these other ones. This masked textures bug happens on all maps (Crane is another good example of this). How do I fix this?
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
medor wrote:Have you the same set for d3d9 and opengl ?
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I just entered the configured settings from the very first page for each of the drivers. The settings for the UnrealTournament.ini file.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
This usually happens if you're using S3TC versions of City.utx, ShaneSky.utx and SkyBox.utx from CD2 (suspect that, because you told it also happens on DM-Crane).
Take named three textures from CD1, copy those over current ones and see if problem persists.
Take named three textures from CD1, copy those over current ones and see if problem persists.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
That absolutely did the trick! Sky textures are back to being masked again. Thanks plenty!Raynor wrote:This usually happens if you're using S3TC versions of City.utx, ShaneSky.utx and SkyBox.utx from CD2 (suspect that, because you told it also happens on DM-Crane).
Take named three textures from CD1, copy those over current ones and see if problem persists.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Soooo, what do I have to do to get rid of glitches like this again? It's with the d3d and d3d9 (if I remember correctly)
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My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
It looks the same like jaypeezy's problem.
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Not really because in here, the skybox looks like a HOM or something. It also happens on DM-Phobos, around the red moon.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Some questions:
Does it happen in one specific map area or many different places?
Are you forcing some options (like AF and AA) in your graphics card control panel?
Do you experience same issue when using OpenGL?
Post your Direct3D9/OpenGL settings so we can take a look.
Does it happen in one specific map area or many different places?
Are you forcing some options (like AF and AA) in your graphics card control panel?
Do you experience same issue when using OpenGL?
Post your Direct3D9/OpenGL settings so we can take a look.