TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide
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- Godlike
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
-It happens on a select few map skyboxes (I think it also happened on CTF-FNB-SpaceJunk)
-Not sure about the graphic card settings (and I'm not at home atm)
-In OpenGL the game freaks out like crazy (almost everything is grey)
I'll probably send the settings this weekend.
-Not sure about the graphic card settings (and I'm not at home atm)
-In OpenGL the game freaks out like crazy (almost everything is grey)
I'll probably send the settings this weekend.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
medor wrote:Déjà vu Bad resolution ....no time for found here the post i go to work now-In OpenGL the game freaks out like crazy (almost everything is grey)
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- Adept
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I specially downloaded CTF-FNB-SpaceJunk to test it out and mine looks just fine.
So it could be either your renderer settings or because of unmasked textures (or combination of both).
Your Direct3D9 settings may give some clue what's wrong.
So it could be either your renderer settings or because of unmasked textures (or combination of both).
Your Direct3D9 settings may give some clue what's wrong.
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- Godlike
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Oh NOW it desides to fix itself tried rechecking Phobos and now it works great.
Here's my UnrealTournament.ini, just in case you find something.
Here's my UnrealTournament.ini, just in case you find something.
You do not have the required permissions to view the files attached to this post.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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- Masterful
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Ye in that map, The SkyBox was looking very much Terrible. I also read its ReadMe File of that map. It says that it requires High End Machines for that map. I think that map was made my FragnBrag.
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
medor wrote:I can not found the poste ...it's Feralidragon who have found that cause this ( desktop resolution not match with UT setting or to big ).
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- Godlike
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
@OpenGL: no Medor, it still happens even on 800x600
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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- Godlike
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
I have found that sometime the windows driver settings are to blame for odd graphical behaviour in UT.
Both nVidia and ATI use a similar quality slider, so I will use that for reference.
Using settings below "Balanced" like "Performance" can have adverse effects.
If you need the speed, keep it on balanced and disable anti-aliasing.
The ENB mod exaggerates stuff including imperfections, and you can easily see the difference when you change the actual driver settings.
It is quick and easy to see if your drivers are the issue, by running the problem map twice, and trying the "performance" and "quality" settings.
Both nVidia and ATI use a similar quality slider, so I will use that for reference.
Using settings below "Balanced" like "Performance" can have adverse effects.
If you need the speed, keep it on balanced and disable anti-aliasing.
The ENB mod exaggerates stuff including imperfections, and you can easily see the difference when you change the actual driver settings.
It is quick and easy to see if your drivers are the issue, by running the problem map twice, and trying the "performance" and "quality" settings.
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Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
medor wrote:I remember you need retail this like a resolution or 16/9 ...16/10.GEx wrote:@OpenGL: no Medor, it still happens even on 800x600
You don't have a 4/3 ?
If you have not a 4/3 this help you http://en.wikipedia.org/wiki/List_of_common_resolutions
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- Godlike
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
800x600 is 4/3
UT99.org House Rules
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Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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- Adept
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
GEx,
Just an observation - Your video card description in [D3D9Drv.D3D9RenderDevice] reads "NVIDIA GeForce3 Ti 200 (Microsoft Corporation)" which is by todays standards very old GPU and does not support more than Direct3D8 level of features. Also the text "Microsoft Corporation" in driver usually indicates that you're using stock Windows drivers for that card and you should update to latest available one, because they can improve your performance and fix various issues.
Your problems may be caused because latest OpenGL and Direct3D9 renderers utilize various features not fully supported by your card or graphics drivers.
I suggest you to download most recent Direct3D8 renderer and try with following config.
http://www.cwdohnal.com/utglr/utd3d8r14.zip
Just an observation - Your video card description in [D3D9Drv.D3D9RenderDevice] reads "NVIDIA GeForce3 Ti 200 (Microsoft Corporation)" which is by todays standards very old GPU and does not support more than Direct3D8 level of features. Also the text "Microsoft Corporation" in driver usually indicates that you're using stock Windows drivers for that card and you should update to latest available one, because they can improve your performance and fix various issues.
Your problems may be caused because latest OpenGL and Direct3D9 renderers utilize various features not fully supported by your card or graphics drivers.
I suggest you to download most recent Direct3D8 renderer and try with following config.
http://www.cwdohnal.com/utglr/utd3d8r14.zip
Code: Select all
[D3D8Drv.D3D8RenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=False
MaskedTextureHack=True
SmoothMaskedTextures=False
FrameRateLimit=60
SwapInterval=0
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
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- Godlike
- Posts: 2978
- Joined: Wed Feb 01, 2012 11:26 am
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Thanks for everything! Yeah, I have a very poopy pc got it about 7 years ago. Ok, I turned d3d8 on and tweaked it like you posted, the set up seems to work great at the moment.
EDIT: Damn it, Jailbreak's execusions are still acting up (not as bad as in d3d9 where it even froze the pc!). In that camera view it starts flickering. D'oh!
EDIT: Damn it, Jailbreak's execusions are still acting up (not as bad as in d3d9 where it even froze the pc!). In that camera view it starts flickering. D'oh!
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
medor wrote:Have you directx installed on your system windows ?
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- Adept
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
GEx,
Did you update your graphics drivers?
DirectX libraries are already included with all the modern versions of Windows, but nevertheless you should update to latest DirectX 9.0c ones if you haven't done it so.
http://www.microsoft.com/en-us/download ... aspx?id=35
You could also test this OpenGL configuration (with OpenGL 3.7 renderer: http://www.ut99.org/download/file.php?id=2637) and see if it pefrorms any any different from Direct3D8.
Did you update your graphics drivers?
DirectX libraries are already included with all the modern versions of Windows, but nevertheless you should update to latest DirectX 9.0c ones if you haven't done it so.
http://www.microsoft.com/en-us/download ... aspx?id=35
You could also test this OpenGL configuration (with OpenGL 3.7 renderer: http://www.ut99.org/download/file.php?id=2637) and see if it pefrorms any any different from Direct3D8.
Code: Select all
[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=0
UseAA=False
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=62
SwapInterval=0
UseFragmentProgram=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=0
RefreshRate=
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=1
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=True
UseTrilinear=False
UsePrecache=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
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- Godlike
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui
Tried it, didn't work (I even tried the SDK and EXU versions of openGL), it still gives me black and white trianglish view with horrible slowdown. And yes I have direct9.0c.
Guess I'll have to stay with the regular d3d
Guess I'll have to stay with the regular d3d
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!