.
.
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Started as an experimental map to see how sketchup-made geometries mixes with unreal's space partitioning.
Turned out, as long as you keep those vertices on grid, complicated geometry made less trouble than expected.
The theme was mostly inspired by Half-life and Portal2.
I wanted to create some mixture of nature and a decaying industrial complex, just like those scenes in the two nice game mentioned above.
Due to the heavy geometry and all the processortime consuming kitch, looking around at the top of the waterfall may be laggy
Download:
Unreal Playgroung
Special thanks goes out to:
Revelation, for his skybox corona & lens flare effect actor
Hope you enjoy playing it as much as i enjoyed making it.
Any comment, suggestion, criticism are welcome.
Release: DM-Spillway_XXL
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- Adept
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- Godlike
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Re: Release: DM-Spillway_XXL
MMMMM.
I love these kind of maps
If there are no birds, insects or animals, I may well be making my own remix/edit (part of my learning and experimenting).
I like these sorts of maps for the TWT_Zombies variations, as they are quite often standing in front of you on the other side of a tree/bush.
Playing maps like this with the Infiltration mod, also allow you to destroy the trees and scenery.
I love these kind of maps
If there are no birds, insects or animals, I may well be making my own remix/edit (part of my learning and experimenting).
I like these sorts of maps for the TWT_Zombies variations, as they are quite often standing in front of you on the other side of a tree/bush.
Playing maps like this with the Infiltration mod, also allow you to destroy the trees and scenery.
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Find me on Steam and GoG
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- Adept
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Re: Release: DM-Spillway_XXL
Brilliant work.
Only pity I have that most of the awesome looking maps nowadays are DM maps. I would love to see a CTF map in this style, but ofcourse also with decent gameplay (mostly the size is the probleme here, most of them are to big and complex).
Only pity I have that most of the awesome looking maps nowadays are DM maps. I would love to see a CTF map in this style, but ofcourse also with decent gameplay (mostly the size is the probleme here, most of them are to big and complex).
Website, Forum & UTStats
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Nexgen Server Controller || My plugins & mods on GitHub
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Nexgen Server Controller || My plugins & mods on GitHub
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- Godlike
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Re: Release: DM-Spillway_XXL
Enjoyed this map immensely last night.
The lighting and shadows are simply beautiful
Lovely flowers and textures.
I have more birds (and butterflys), of different types in mine already though! Lots of crows circling the tower at the top of the map look great
Can't get birds to fly over the big falls (near the ship) area though
This is also a blast with the Zombies5 mutator running.
I can also recommend the portal-gun with this map. hehe.
The lighting and shadows are simply beautiful
Lovely flowers and textures.
I have more birds (and butterflys), of different types in mine already though! Lots of crows circling the tower at the top of the map look great
Can't get birds to fly over the big falls (near the ship) area though
This is also a blast with the Zombies5 mutator running.
I can also recommend the portal-gun with this map. hehe.
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Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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- Inhuman
- Posts: 754
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Re: Release: DM-Spillway_XXL
I'll have to try it on our servers.
Thank you!
Thank you!
=Hook=(Member# 626)
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UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
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- Godlike
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Re: Release: DM-Spillway_XXL
A lot of unique fresh ideas, no buggy skybox, perfo seems to work fine, good and logical use of meshes, interesting map concept.
However, I think the lighting is somehow boring, but well.. still ok. But overall the map is really not bad.
The upper posted screenshots somehow gave a me wrong impression about the map, before I checked it out on my own.
However, I think the lighting is somehow boring, but well.. still ok. But overall the map is really not bad.
The upper posted screenshots somehow gave a me wrong impression about the map, before I checked it out on my own.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Godlike
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Re: Release: DM-Spillway_XXL
CAVEZ!!!! I SEE CAVEZ!!11!1!! MUHAHAAhahaahaHAA11!!!!1!1!!
I like the caves only i think a different texture and some better alignment would finish it way more better. I write a better comment soon (i hope)
At least its a nice map you made
I like the caves only i think a different texture and some better alignment would finish it way more better. I write a better comment soon (i hope)
At least its a nice map you made
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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- Godlike
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Re: Release: DM-Spillway_XXL
I was also expecting more trees and foliage etc., but it does make very nice background scenery.
Hmmm, I think the lighting is kinda "real" and not exaggerated, which is maybe why it is odd for your average Unreal map.
There is a slightly "washed-out" feel, but I think that is the white lighting ? (don't people usually add a bit of colour to their lighting?)
I think if you play Counter Strike of Infiltration etc, this map will look more correct.
A tutorial on the building of a map like this would be great, to go with Creavion's Kamah tutorial
Very nice zoning and use of portals.
Hmmm, I think the lighting is kinda "real" and not exaggerated, which is maybe why it is odd for your average Unreal map.
There is a slightly "washed-out" feel, but I think that is the white lighting ? (don't people usually add a bit of colour to their lighting?)
I think if you play Counter Strike of Infiltration etc, this map will look more correct.
A tutorial on the building of a map like this would be great, to go with Creavion's Kamah tutorial
Very nice zoning and use of portals.
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Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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- Inhuman
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Re: Release: DM-Spillway_XXL
Well, I DID put it on our {CMM} server - so far very good feedback on it.
All that played it said they really liked it - lots of room and places to go!
All that played it said they really liked it - lots of room and places to go!
=Hook=(Member# 626)
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
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UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
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Re: Release: DM-Spillway_XXL
I'm going to have to get a look at this one! I'm grateful for all maps period. But good big maps are a special find. Thanks!
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- Adept
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Re: Release: DM-Spillway_XXL
SzGergo,
Nice skybox, and I love the atmosphere of the map. Good job and thanks!
Todd
Nice skybox, and I love the atmosphere of the map. Good job and thanks!
Todd
Sergeant Todd
---------------
"I miss Olmos & BG, as a matter of frak'd!"
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"I miss Olmos & BG, as a matter of frak'd!"
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Re: Release: DM-Spillway_XXL
Am I the only one noticing this ?
Must say Good Job! Didn't expected it to be this big, I think a few more pics would give a better impression for this already great map or a video preview would be even nicer.Unreal Playgroung
agree at some places the light could use a bit more colorThere is a slightly "washed-out" feel, but I think that is the white lighting ? (don't people usually add a bit of colour to their lighting?)
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- Godlike
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Re: Release: DM-Spillway_XXL
Yes you are ...lolMetalfist wrote:Am I the only one noticing this ?Unreal Playgroung
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- Godlike
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Re: Release: DM-Spillway_XXL
No, he is not. Its only I did not care at all. I call the site "Unreal Deadground" anyway.papercoffee wrote:Yes you are ...lolMetalfist wrote:Am I the only one noticing this ?Unreal Playgroung
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.