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Need help: Advanced Crosshairs
Posted: Tue Mar 13, 2012 7:30 pm
by ASLY
Re: Need help: Advanced Crosshairs
Posted: Tue Mar 13, 2012 8:56 pm
by Dr.Flay
There is probably a better tutorial, but I just found this one looking for something else.
http://web.archive.org/web/200807241803 ... sHairs.htm
Re: Need help: Advanced Crosshairs
Posted: Tue Mar 13, 2012 9:50 pm
by ASLY
I know how make own crossfire, but thanks
Re: Need help: Advanced Crosshairs
Posted: Tue Mar 13, 2012 11:40 pm
by UT99.org
Re: Need help: Advanced Crosshairs
Posted: Wed Mar 14, 2012 4:36 am
by Higor
Alternate way:
- Clientside mod menu.
- Find the local player
- Enable a Tick or Timer
- Adjust CrossHair depending on the local player's weapon.
Re: Need help: Advanced Crosshairs
Posted: Wed Mar 14, 2012 6:40 am
by ASLY
Thanks all
Re: Need help: Advanced Crosshairs
Posted: Fri Apr 27, 2012 9:29 pm
by ASLY
Hmmm other tips or idea? Please help :F
Re: Need help: Advanced Crosshairs
Posted: Fri Apr 27, 2012 11:15 pm
by Higor
If you know your way around UnrealEditor, I can give you a base package with:
- The mod menu already coded
- Local player finding already coded
- Timer and weapon check already coded
But
- You're the one who's gonna have to change the crosshairs in code and recompile it.
Once enabled, this 'Mod' will autodetect your weapon and automatically choose the crosshair you specify on it.
Re: Need help: Advanced Crosshairs
Posted: Wed Feb 12, 2014 9:16 pm
by ASLY
medor wrote:Aliases[?]=(Command="SET Engine.HUD Crosshair 7|GetWeapon YourWeaponD",Alias=XXX)
A=XXX
So you mean if I push the
"A" button I can change my crosshair?
And where set the weapon?... Maybe like this?
Aliases[?]=(Command="SET Engine.HUD Crosshair 1|GetWeapon Botpack.Enforcer",Alias=XXX1)
A=XXX1
Aliases[?]=(Command="SET Engine.HUD Crosshair 2|GetWeapon Botpack.ShockRifle",Alias=XXX2)
B=XXX2
Re: Need help: Advanced Crosshairs
Posted: Wed Feb 12, 2014 10:27 pm
by UT99.org
medor wrote:I have n't try it's just a suggestion
Re: Need help: Advanced Crosshairs
Posted: Thu Feb 13, 2014 9:56 am
by ASLY
Hmmm... I will try it if I have time.
Maybe possible this, not for every weapon just for the most using weapons.
That's the Shock Rifle, Sniper Rifle, and the Rocket Launcher.
I set it the Rocket to
R, Shock Rifle
E, Sniper Rifle
Q.
Re: Need help: Advanced Crosshairs
Posted: Fri Feb 14, 2014 12:02 am
by Chamberly
I'm thinking about taking this and give idea and try to turn it into a client side mod (if possible) for every gametype.
Even though I have couple of questions upon it, but would like some help with this as far for the idea goes. I think this discussion is better off going for a new thread I guess.
Re: Need help: Advanced Crosshairs
Posted: Fri Feb 14, 2014 9:39 am
by ASLY
Chamberly wrote:
I'm thinking about taking this and give idea and try to turn it into a client side mod (if possible) for every gametype.
Even though I have couple of questions upon it, but would like some help with this as far for the idea goes. I think this discussion is better off going for a new thread I guess.
Oh yeah, I'm glad you like the idea. Just PM me if you need help for something.
Re: Need help: Advanced Crosshairs
Posted: Fri Feb 14, 2014 9:53 am
by Chamberly
ASLYE702 wrote:Chamberly wrote:
I'm thinking about taking this and give idea and try to turn it into a client side mod (if possible) for every gametype.
Even though I have couple of questions upon it, but would like some help with this as far for the idea goes. I think this discussion is better off going for a new thread I guess.
Oh yeah, I'm glad you like the idea. Just PM me if you need help for something.
Will do!
Re: Need help: Advanced Crosshairs
Posted: Fri Feb 14, 2014 12:38 pm
by Spectra
Ah! Nali Weapons 2 and 3 also has such custom crosshair mechanism. 1 day I took a glance at its main parent class of NW2, I think for crosshairs they use PostRender Function for individual weapons