OK so Creav laid the law down to me and I agreed: we need more maps with better ideas. It got into my mind and I got to tossing ideas around.
I served during the first Desert Storm. This isn't meant to divert into a political discussion, just give you a point of reference. One thing infantry does is create a perimeter around them, a defensive area that Will. Not. Be. Given. Senior officers will work up and down the perimeter telling the soldiers in no uncertain terms to "Hold the line! If Satan himself comes in on a flaming beast of war you will not give the line!" It's important that this perimeter is never breached because any weak link dooms the entire interior.
Now, I dreamed about that the other night and after I woke it gave me a great idea for a unique MH map. In this map you will have a small central fort and the monsters attack from all sides. Not like DefendingMars or that other crap, this will be a true defending of the line. If you don't protect the gate the monsters will breach it and you are doomed. It will take teamwork and perseverance and even a little luck to survive the onslaught.
Now what I really need is a texturist. I'm fine in mapping and coding but doing the texturing I'm just terrible at. The basic map layout is done, I'm setting up the trigger sequence now but I'd love it if someone could take an hour and retexture the map for me. It's sorely in need of it but it wouldn't be a terribly hard project if you are interested. Anyone not busy?
MH-HoldTheLine
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Re: MH-HoldTheLine
First it is CREV (without the "a" - of course only as short version)
Second: You got me, at first I thought someboy would show pics of a new map, duh.
I am more of a collector than a texture artist (although I can call myself a photoshop amatuer). Since I have a lot of stuff, tell me what you need or at least state a rough direction of how the textures are supposed to look. I know the content of Unreal 2 and UT2004 pretty well, moreoever I have highres textures of Quake 1, Quake 2 (only a few), Doom. Up to a certain degree I also can make some own stuff based on existing content, which however takes longer of course.
@cental fort: Looks like our ideas are crossing. Not so long ago, .... I got an idea for a small single player map called "Krall Desert Fortress", where ... I leave the rest for later, your map seems to work different. Would the map be limited for that "single area"? A small painting with some explanations maybe?
Second: You got me, at first I thought someboy would show pics of a new map, duh.
I am more of a collector than a texture artist (although I can call myself a photoshop amatuer). Since I have a lot of stuff, tell me what you need or at least state a rough direction of how the textures are supposed to look. I know the content of Unreal 2 and UT2004 pretty well, moreoever I have highres textures of Quake 1, Quake 2 (only a few), Doom. Up to a certain degree I also can make some own stuff based on existing content, which however takes longer of course.
@cental fort: Looks like our ideas are crossing. Not so long ago, .... I got an idea for a small single player map called "Krall Desert Fortress", where ... I leave the rest for later, your map seems to work different. Would the map be limited for that "single area"? A small painting with some explanations maybe?
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My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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Thanks to those who visibly supported me until/at the end!
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Re: MH-HoldTheLine
One thing I'm struggling with is how to make it playable with low player count. I might have a solution for that though. Anyway I'm scripting the attack sequence stuff now. It will also have some skybox interaction (that's why no 'live' shot) and some other treats. I don't want to spend weeks on this but I have some ideas for things undone in other maps.
BTW can two different factories use the same spawnpoint at different times?
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Re: MH-HoldTheLine
Hmm ok, to put it in a nutshell:
Most of the map is supposed to be a desert. I see some columns there, why anyway? The hills - I think are supposed to be the places there the monsters are spawning from? How large is the courtyard which the players hold?
@monster factories: AFAIK no. But AFAIK I know you are a scripter?
Most of the map is supposed to be a desert. I see some columns there, why anyway? The hills - I think are supposed to be the places there the monsters are spawning from? How large is the courtyard which the players hold?
@monster factories: AFAIK no. But AFAIK I know you are a scripter?
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My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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Re: MH-HoldTheLine
The columns are to break up the sightlines to the outside of the skybox. They are more placeholders than actual things. I haven't decided what to use just yet but it does need something. The theme is not set to 'desert' either, it's just the texture set I used right now to match the skybox. I rather like it though because it makes the incoming monsters hard to see at a distance but highlights them as they get closer.
I might start replacing the towers with assorted larger block chunks like rubble from a much larger temple is left. Also the surrounding plains will have smoking fires, rubble, weeds, etc. I just need clear lines to work out the incoming monsters. Lastly you can't see it clearly but the fort lies on a small hill in the center with the surrounding area going into a flat plain that matches the skybox, which has surrounding mountains on all sides and a working volcano in the skybox.
I might start replacing the towers with assorted larger block chunks like rubble from a much larger temple is left. Also the surrounding plains will have smoking fires, rubble, weeds, etc. I just need clear lines to work out the incoming monsters. Lastly you can't see it clearly but the fort lies on a small hill in the center with the surrounding area going into a flat plain that matches the skybox, which has surrounding mountains on all sides and a working volcano in the skybox.
Last edited by JackGriffin on Wed Mar 28, 2012 9:47 pm, edited 1 time in total.
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Re: MH-HoldTheLine
Since I think you are not supposed to visit theses places anyway, what about... blank desert mostly? Here an oasis, here a pyramid (would not need many polys e.g.)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: MH-HoldTheLine
Yeah I like that, I'll make a few ruined pyramids and toss in some egyptian theme. Sort of like a stargate sort of deal.
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Re: MH-HoldTheLine
http://www.map-factory.org/unreal-tourn ... kairo-1672
You see the sky-box here? Pretty simple buildings ...but it works.
You see the sky-box here? Pretty simple buildings ...but it works.
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Re: MH-HoldTheLine
You mind if I rip off some of your buildings? I need my skybox though, you'll see why.
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Re: MH-HoldTheLine
You don't have to place them in your sky-box your map is big enough ...and btw. those buildings are simple shapes... easy build.
I wanted to show you how simple something can be and will look good anyway.
(man I'm tiered ...my english is weakening)
I wanted to show you how simple something can be and will look good anyway.
(man I'm tiered ...my english is weakening)
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Re: MH-HoldTheLine
There's a map that has a similar concept to this, name escapes me at the moment... I'll get back to you on that.
Base in the middle, special weapons inside, monsters attacking from all sides from ground level and raised ledges on the mountains around.
That said, your screenshot up there looks better. More space, smaller base.
Base in the middle, special weapons inside, monsters attacking from all sides from ground level and raised ledges on the mountains around.
That said, your screenshot up there looks better. More space, smaller base.
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Re: MH-HoldTheLine
Same idea for this map, in fact I ripped off a chunk of the fort from that one. It has the monsters done all wrong though, they just roll around outside. There is no sense of attack.
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Re: MH-HoldTheLine
Maybe i should start a map for this idea... No offence JackGriffin, it can be done a bit better
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Re: MH-HoldTheLine
None taken, though you have seen nothing really to "do better than" :/
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