GAH soo mad!!!!!~#$@%$%
- Acid.OMG
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GAH soo mad!!!!!~#$@%$%
I just followed a tutorial for voice pack making. And I knew something wasnt right when it told me to add a new script as a child of a voice pack "malevoice1". So i took like 2 hours importing and setting up all the sound files and stuff and finished the export and compilation. Everything is in place but because it is a child of a voicepack I cant see it in the voice pack drop down =[
I simply cannot redo this and I dont want my hard work to go to waste... Is there anyway I can post the uax/u/int files so that someone can either fix it or re-compile it for me???
I already tried changing
class Caboose expands VoiceMaleOne;
to
class Caboose expands VoiceMale;
Still doesnt work =[[
I simply cannot redo this and I dont want my hard work to go to waste... Is there anyway I can post the uax/u/int files so that someone can either fix it or re-compile it for me???
I already tried changing
class Caboose expands VoiceMaleOne;
to
class Caboose expands VoiceMale;
Still doesnt work =[[
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- UnrealGGecko
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Re: GAH soo mad!!!!!~#$@%$%
Send it to me, I might help.
I'm a bit slow though. 1 Week max.
EDIT: There might be 2 things that would need fixing: either the script of .U file, or the .int file itself. Hope this helps!
I'm a bit slow though. 1 Week max.
EDIT: There might be 2 things that would need fixing: either the script of .U file, or the .int file itself. Hope this helps!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Acid.OMG
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Re: GAH soo mad!!!!!~#$@%$%
I uploaded them to my hosted server.
http://www.koreyomg.com/Caboose.u
http://www.koreyomg.com/Caboose.uax
http://www.koreyomg.com/Caboose.int
Thanks
http://www.koreyomg.com/Caboose.u
http://www.koreyomg.com/Caboose.uax
http://www.koreyomg.com/Caboose.int
Thanks
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- UnrealGGecko
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Re: GAH soo mad!!!!!~#$@%$%
Alright, I'll check it out after school.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Dr.Flay
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Re: GAH soo mad!!!!!~#$@%$%
PlayThis VoicePack Creator
http://utdatabase.99k.org/tools.html
http://utdatabase.99k.org/tools.html
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
- UnrealGGecko
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Re: GAH soo mad!!!!!~#$@%$%
Aargh! Now I'm mad too!
At first I thought it was the .U file that doesn't work, so I changed it a bit - nothing.
Then I checked my VP tutorial (writen by the creator of the Voiceshrine website), which said that if there are more than 80 samples, UEd starts to get angry. Deleted nearly all the samples (so that only 15 remain) and still nothin!
I ran out of ideas guys. Like the UT bots would say ''We need some backup!''.
Btw (useless info) you don't need the .uax file because all the samples are in the .U file.
At first I thought it was the .U file that doesn't work, so I changed it a bit - nothing.
Then I checked my VP tutorial (writen by the creator of the Voiceshrine website), which said that if there are more than 80 samples, UEd starts to get angry. Deleted nearly all the samples (so that only 15 remain) and still nothin!
I ran out of ideas guys. Like the UT bots would say ''We need some backup!''.
Btw (useless info) you don't need the .uax file because all the samples are in the .U file.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Acid.OMG
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Re: GAH soo mad!!!!!~#$@%$%
I gave the .uax cuz i simpyl cannot redo it so i thought if all else fails maybe someone else would want to compile it
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Re: GAH soo mad!!!!!~#$@%$%
You should use VoiceMale2 as a template. VoiceMale1 is limited for how many taunts you can use. Also note that for some reason slot #9 doesn't work for some odd reason.
P.S. I've been meaning to make a tutorial on how to create a voicepack. I'll see if I can make time for this in the next couple weeks.
P.S. I've been meaning to make a tutorial on how to create a voicepack. I'll see if I can make time for this in the next couple weeks.
- Acid.OMG
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Re: GAH soo mad!!!!!~#$@%$%
SC]-[LONG_{HoF} wrote:You should use VoiceMale2 as a template. VoiceMale1 is limited for how many taunts you can use. Also note that for some reason slot #9 doesn't work for some odd reason.
P.S. I've been meaning to make a tutorial on how to create a voicepack. I'll see if I can make time for this in the next couple weeks.
Sweet thanks Schlong. Good to see your still around btw.
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- UnrealGGecko
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Re: GAH soo mad!!!!!~#$@%$%
Why didn't I think of that?SC]-[LONG_{HoF} wrote:You should use VoiceMale2 as a template. VoiceMale1 is limited for how many taunts you can use. Also note that for some reason slot #9 doesn't work for some odd reason.
Btw, which #9 slot? The taunts?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: GAH soo mad!!!!!~#$@%$%
Under other/misc, orders, and taunts the slot #9 doesn't work. It doesn’t hurt anything as long as you skip them.