I've been running into an issue with MH that reminded me of something that used to happen in other gametypes. For example, say I'm running a CTF game and randomly spawn a monster into it. I've noticed that fairly often if the monster is killed enough times it can end the game long before there's sufficient flag captures or the time runs out.
This was primarily with the MonsterMadness or MonsterSpawn mutators. Was taking advantage of the fact it generates monsters into team games as the Gold team.
Simpler: Why does killing a monster in CTF sometimes end the game prematurely?
Why would killing a monster sometimes end a CTF game?
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Why would killing a monster sometimes end a CTF game?
Last edited by EvilGrins on Sat May 05, 2012 4:08 am, edited 1 time in total.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: What just happened?
I couldn't figure if it was sufficient for mutators or what other specific category to put it under. So, here.papercoffee wrote:evenSimpler: Why does this thread belong in the off-topic section?
I skimmed it first. There's other random UT posts in here.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: What just happened? killing a monster sometimes end the
Moved and *edit the Title so other people can find it and don't have to guess what the OP could have in mind.
*This service cost you 50$ each thread.
*This service cost you 50$ each thread.