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SC]-[WARTZ_{HoF}
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Re: New monsters

Post by SC]-[WARTZ_{HoF} » Wed Aug 09, 2017 7:25 pm

OjitroC wrote:
SC]-[WARTZ_{HoF} wrote: PM me the .u package.
Sent just now :tu:
Any more questions let me know.
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EvilGrins
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Re: New monsters

Post by EvilGrins » Sat Jan 13, 2018 4:57 am

Ever run into a file conflict on your own system?

There's a Xan monster that's in the Boss.u file.

There's a separate Boss.u file for a minotaur monster.

I renamed it to BullBoss.u so I could summon it and see if I could still use it. Clearly they can both be on the same map, but in UnrealEd it causes some display issues if you open both .u files at the same time.
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Re: New monsters

Post by papercoffee » Sun Jan 14, 2018 11:07 pm

Load one of the .u files and look into the texture browser. Then close UEd and open it again and load the other .u file.
I bet both u. files uses textures with the same name. Or what kind of display issue do you mean?

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Re: New monsters

Post by EvilGrins » Mon Jan 15, 2018 7:56 am

papercoffee wrote:Or what kind of display issue do you mean?
They don't use the same textures, but no matter what I rename one of them too, in its core it is still Boss.u file, just like the other one.

In the display after opening them both, under ScriptedPawns, when both are open it doesn't fully display what's under the Xan boss anymore; no sign of Brass.
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Re: New monsters

Post by EvilGrins » Mon Dec 02, 2019 4:03 am

EvilGrins wrote:
Wed Jun 04, 2014 5:42 am
It's a Ghost (file attached) and sadly it doesn't look like a guy with a blanket over its head. It flies, it can go through solid objects, and it basically goes around chasing people and draining their lifeforce.
Addendum: Okay, the ghosts aren't entirely invulnerable but they're pretty close to. Other than the redeemer, solid ammo doesn't hurt them but energy does.

For example, the minigun won't even slow them down but the pulse rifle can hurt them.
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Re: New monsters

Post by OjitroC » Mon Dec 02, 2019 11:50 pm

EvilGrins wrote:
Mon Dec 02, 2019 4:03 am
...Other than the redeemer, solid ammo doesn't hurt them but energy does. For example, the minigun won't even slow them down but the pulse rifle can hurt them.
Interestingly they're also damaged by Food Fight's SaladThrower (haven't tried the rest of the FF weapons so don't know about them).

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Re: New monsters

Post by EvilGrins » Tue Dec 03, 2019 4:32 am

OjitroC wrote:
Mon Dec 02, 2019 11:50 pm
Interestingly they're also damaged by Food Fight's SaladThrower (haven't tried the rest of the FF weapons so don't know about them).
No doubt because vegetables are chalk full of energy enriching vitamins!
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Re: New monsters

Post by papercoffee » Wed Dec 04, 2019 2:51 pm

Do all projectile weapons hurt them?
solid ammo doesn't hurt them but energy does
In UT it's vice versa ...the energy ammo is the solid one and the hitscan ammo the non-solid. :ironic:

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Re: New monsters

Post by EvilGrins » Fri Dec 06, 2019 6:04 am

papercoffee wrote:
Wed Dec 04, 2019 2:51 pm
Do all projectile weapons hurt them?
Don't seem to... pretty much go right through them. Sure energy blasts go through them too, but at least they hurt them while they're going through.
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