From what I saw in the code they cannot damage each other if the game type is not a team game:
Code: Select all
if (InstigatedBy.IsA( 'UMSSpacemarine' ) && ! Level.Game.bTeamGame )
Damage=0;
Examples for team games are MonsterHunt, Assault, CTFGame, Domination. There they take damage also from other UMSSpaceMarines.
DeathMatchPlus is not a team game.
Also they are not affected by exploding UMSSpaceMarines:
Code: Select all
if(Damagetype=='Marineexplo')
return;
EvilGrins wrote: ↑Tue Sep 15, 2020 8:46 pmIt doesn't matter what weapons they're carrying, each UMS Space Marine is completely invulnerable to shots from redeemers and instagibs.
Do you have a test map for this?
OjitroC wrote: ↑Tue Sep 15, 2020 8:57 pmdamagetype 'Spacewalk'
The code suggests that this damage type appears in Zones. Because the UMSSpaceMarine-Mod does not contain any ZoneInfo, that damage type must be from another mod.