Okay, technically this isn't new. Got it off an old Unreal1 site for Coop games.
It's a Ghost (file attached) and sadly it doesn't look like a guy with a blanket over its head. It flies, it can go through solid objects, and it basically goes around chasing people and draining their lifeforce.
The tricky thing is you can't shoot it. Anything less than a redeemer doesn't even phase the thing. All conventional ammo passes right through it like it was a... well, ghost.
It attacks players and bots but not other monsters.
So far, short of a redeemer, the only thing that seems to make it go away is if it doesn't drain someone's life for a few minutes it goes into a wall and disappears.
New monsters
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Re: New monsters
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
This is an odd one: The Rebellious Krall
These parameters may change if you edit it onto a map, but ingame if you summon it into a Deathmatch the thing will fight other monsters on a map to protect you, though it ignores other players/bots. However, if you summon it into MonsterHunt it only attacks other players/bots while leaving other monsters completely alone.
Summons:
rebkrall.rebkrall
rebkrall.leglessrebkrall
rebkrall.rebkrallbolt
I haven't entered it into UnrealEd to check how configurable it is yet.
These parameters may change if you edit it onto a map, but ingame if you summon it into a Deathmatch the thing will fight other monsters on a map to protect you, though it ignores other players/bots. However, if you summon it into MonsterHunt it only attacks other players/bots while leaving other monsters completely alone.
Summons:
rebkrall.rebkrall
rebkrall.leglessrebkrall
rebkrall.rebkrallbolt
I haven't entered it into UnrealEd to check how configurable it is yet.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
Perhaps if you referred to the source or distro, you may have more info (and an int file)
Shall I let you into a secret Grins ?
I edit or make int files for pawns I like, so they appear as bots in the normal bot list.
Here. I'll start you on your own quest for crazy, with this edit of stupidness.
You can fool the Unreal engine into doing a few things, but don't expect team orders when you use them as player bots.
Shall I let you into a secret Grins ?
I edit or make int files for pawns I like, so they appear as bots in the normal bot list.
Here. I'll start you on your own quest for crazy, with this edit of stupidness.
Code: Select all
[Public]
Object=(Name=DeathMatchTitan.DeathMatchTitan,Class=Class,MetaClass=UnrealShare.Bots,Description="DeathMatchTitan")
Object=(Name=DeathMatchTitan.DeathMatchTitan,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="DeathMatchTitan")
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Re: New monsters
If by that you mean where I found it, I kinda already did. A few days back in the Obscure Sites thread I posted this link · http://bio-hazard12.webs.com/ · which despite being for Unreal Coop much of what's there works in ut99.Dr.Flay wrote:Perhaps if you referred to the source or distro, you may have more info (and an int file)
Edit of stupidness doesn't fill me with loads of confidence.Dr.Flay wrote:I edit or make int files for pawns I like, so they appear as bots in the normal bot list.
Here. I'll start you on your own quest for crazy, with this edit of stupidness.
Do you mean if I used that in an .int it would make it able to add special monsters to my bot setups in like, say, Xbots?
Because that...
Spoiler
Also might lead to some interesting challenges in giving any new pawns, accessible this way, skin colors.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.Bots,Description="RebKrall")
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="RebKrall") [Public]
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.Bots,Description="Centaur")
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Centaur") [Public]
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.Bots,Description="Fly")
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Fly") [public]
Object=(Name=SPDRFreak.drfreak,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="DR.Freak")
Object=(Name=SPDRFreak.drfreakBot,Class=Class,MetaClass=UnrealShare.Bots,Description="DR.Freak")
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Re: New monsters
Nice, athough Dr. Freak is an existing model for ut99... complete with skins.
Moving right along... found some Unreal1 conversions.
1st off we've go this edit of a Red Faction character:
This thing is identical to the Rebel Krall, in that it defends whoever summons it. It won't attack other players/bots but it will go after monsters on a map.
It carries what looks like a quadshot but reacts more like a scatter-gun:
That's a pretty wide blast!
Summon DDFParker.DDFParker
This would be that · http://www.freewebs.com/bio-hazard12/Re ... Parker.zip
2ndly, we've got something that could actually be used as an enemy for MonsterHunt:
Carries a gun and attacks anything, players/bots/monsters/etc, that comes anywhere near it. Scary aim, powerful pistol; I've had extra health a powershield and it killed me in 3 shots.
Summon DDFUltorGuard.DDFUltorGuard
This one is this · http://www.freewebs.com/bio-hazard12/UltorGuard.zip
Moving right along... found some Unreal1 conversions.
1st off we've go this edit of a Red Faction character:
This thing is identical to the Rebel Krall, in that it defends whoever summons it. It won't attack other players/bots but it will go after monsters on a map.
It carries what looks like a quadshot but reacts more like a scatter-gun:
That's a pretty wide blast!
Summon DDFParker.DDFParker
This would be that · http://www.freewebs.com/bio-hazard12/Re ... Parker.zip
2ndly, we've got something that could actually be used as an enemy for MonsterHunt:
Carries a gun and attacks anything, players/bots/monsters/etc, that comes anywhere near it. Scary aim, powerful pistol; I've had extra health a powershield and it killed me in 3 shots.
Summon DDFUltorGuard.DDFUltorGuard
This one is this · http://www.freewebs.com/bio-hazard12/UltorGuard.zip
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New monsters
Titan and Fly?... That works?... Downloadlink?... OMG I NEED THESE!Dr.Flay wrote:[Public]
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.Bots,Description="RebKrall")
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="RebKrall") [Public]
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.Bots,Description="Centaur")
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Centaur") [Public]
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.Bots,Description="Fly")
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Fly") [public]
Object=(Name=SPDRFreak.drfreak,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="DR.Freak")
Object=(Name=SPDRFreak.drfreakBot,Class=Class,MetaClass=UnrealShare.Bots,Description="DR.Freak")
Anyway I have these Monster Player Pawns: Krall, Warlord, Slith, Mercenary.
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Re: New monsters
I want all of them except the Slith and Mercenary
Also where can I get that Windows Theme GUI??
Also where can I get that Windows Theme GUI??
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Re: New monsters
If you mean that golden looking thing, you already have it. It's one of the themes that comes with the game. It's under preferences somewhere.Rocky wrote:where can I get that Windows Theme GUI??
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New monsters
Windows XP GUI Skin Krall Player Alien Warlord Slith Player Mercenary PlayerRocky wrote:I want all of them except the Slith and Mercenary
Also where can I get that Windows Theme GUI??
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Re: New monsters
The skining on this is very detailed ...never thought this would be possible.EvilGrins wrote:This is an odd one: The Rebellious KrallSpoiler
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Re: New monsters
Probably didn't hurt I usually sharpen the detail on my screenshots by 1%papercoffee wrote:The skining on this is very detailed ...never thought this would be possible.
Actually, that is one of the original designs for the Krall from Unreal1. somewhere between the Beta-Krall and the current version in Unreali.u, it was that.
Slightly blurry version.
I've used variants of the skin for TeamMonsters.u, when doing map edits for CTF too:
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins