voice packs bugs ?
Posted: Fri Sep 14, 2012 4:45 pm
Hi,
I built several voice packs in the past, Ithought to know all the magic about them, till now...
I've built a large voice pack with 110 sounds but when I tested it on local game I noticed a sound was not played and some others were not even included in the sound menu (displayed by pressing "V" key during game). The sounds are not corrupted and the workflow is the same used for previous voice packs.
Do you know or maybe did you hear something about UEd bugs related to the file size of the voice pack or to the overall number of sounds used in a voice pack ?
If some sounds are not included in the sound menu, I could think about a limit in the number of sounds that can be included in the vp but the "Default Properties" feature of the uscript class shows me that there are 112 free sound "slots" (16 AckSounds, 16 FFireSounds, 32 TauntSounds, 16 OrderSounds and 32 OtherSounds) for every voice pack, so the limit has not been reached. Really have no idea about the problem.
greetings,
Pietro
I built several voice packs in the past, Ithought to know all the magic about them, till now...
I've built a large voice pack with 110 sounds but when I tested it on local game I noticed a sound was not played and some others were not even included in the sound menu (displayed by pressing "V" key during game). The sounds are not corrupted and the workflow is the same used for previous voice packs.
Do you know or maybe did you hear something about UEd bugs related to the file size of the voice pack or to the overall number of sounds used in a voice pack ?
If some sounds are not included in the sound menu, I could think about a limit in the number of sounds that can be included in the vp but the "Default Properties" feature of the uscript class shows me that there are 112 free sound "slots" (16 AckSounds, 16 FFireSounds, 32 TauntSounds, 16 OrderSounds and 32 OtherSounds) for every voice pack, so the limit has not been reached. Really have no idea about the problem.
greetings,
Pietro