MH-KillThemAll[EG] - Too reflective

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EvilGrins
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Re: MH-KillThemAll[EG] - Too reflective

Post by EvilGrins » Tue Jan 02, 2018 10:21 pm

Almost done, did the last monster swaps. Went with something classic to the main last room before the exit room.

Been juggling weapon packs. Most of them, even NW3, it takes hours to complete the map... but strangely with NW2 the map can be beaten in just a little over 1 hour.

It's probably the NW2 graviton. There's a distinct difference between its default settings and the NW3 version.
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Re: MH-KillThemAll[EG] - Too reflective

Post by EvilGrins » Sat Sep 07, 2019 5:12 am

Okay, I'm about done... for real this time.

Trying to decide on a monster for the last room. It has to be tough but not too tough.

1st I thought I'd go with the GrimReaper, but that would flood the entire map with SkullHeads and only bots have ever shown a decent chance of dealing with those evil little things.

Suppose I could amp up the health on the Cyberus and remove it's invulnerability, give it 2 different kinds of dispersion ammo to work with.

Any suggestions?
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Re: MH-KillThemAll[EG] - Too reflective

Post by Red_Fist » Sat Sep 07, 2019 7:23 am

I think like two Red Skaarj or one beserker.
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Re: MH-KillThemAll[EG] - Too reflective

Post by EvilGrins » Tue Sep 10, 2019 3:19 am

Red_Fist wrote:
Sat Sep 07, 2019 7:23 am
I think like two Red Skaarj or one beserker.
What's a Red Skaarj?!?
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Re: MH-KillThemAll[EG] - Too reflective

Post by Red_Fist » Sat Sep 14, 2019 1:49 am

7 Bullets

It wasn't red, it's that damned EYE
The recurring Nemesis known as............... The Scarred One

That skaarj

https://unrealsp.fandom.com/wiki/The_Scarred_One
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Re: MH-KillThemAll[EG] - Too reflective

Post by EvilGrins » Sat Sep 14, 2019 2:51 am

Ah, him.

I've heard of the Scarred One... but I don't think I have him.

Not even seen him in medor's GINORMOUS supply of monsters.

Can you shoot me a link for a download?
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Re: MH-KillThemAll[EG] - Too reflective

Post by Red_Fist » Sat Sep 14, 2019 3:04 am

You need to install OldSkool and "7 bullets" and play 7 bullets, it's in that. I don't think it's a pawn you can just download.
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Re: MH-KillThemAll[EG] - Too reflective

Post by EvilGrins » Sat Sep 14, 2019 5:42 am

Red_Fist wrote:
Sat Sep 14, 2019 3:04 am
I don't think it's a pawn you can just download.
That's too bad.

If I could get ahold of its stats I could at least configure a SkaarjBerserker with the same.

Hmmmm, maybe I could manage it anyway by putting the movement stats from IceSkaarjHunters. They're scary fast and tough!
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Re: MH-KillThemAll[EG] - Too reflective

Post by OjitroC » Sat Sep 14, 2019 8:21 pm

EvilGrins wrote:
Sat Sep 14, 2019 2:51 am
I've heard of the Scarred One... but I don't think I have him.
Can you shoot me a link for a download?
There's one in the UTMHPack.u (which you probably have as it contains the SkaarjCommando and SkaarjMercenary) but I don't think it has a red eye - it does though have a lot of health.

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Re: MH-KillThemAll[EG] - Too reflective

Post by EvilGrins » Tue Sep 17, 2019 7:28 pm

OjitroC wrote:
Sat Sep 14, 2019 8:21 pm
EvilGrins wrote:
Sat Sep 14, 2019 2:51 am
I've heard of the Scarred One... but I don't think I have him.
Can you shoot me a link for a download?
There's one in the UTMHPack.u (which you probably have as it contains the SkaarjCommando and SkaarjMercenary) but I don't think it has a red eye
Ooooh!
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Re: MH-KillThemAll[EG] - Too reflective

Post by OjitroC » Tue Sep 17, 2019 9:59 pm

EvilGrins wrote:
Tue Sep 17, 2019 7:28 pm
Ooooh!
The 7 Bullets Scarred One is a subclass of the Skaarj Berserker (more precisely it's a subclass of the GhostofOraghar which is a subclass of the Berserker) and its default properties are
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defaultproperties
{
LungeDamage=60

SpinDamage=228

ClawDamage=50

HitSound4=Sound'UnrealI.WarLord.laugh1WL'

syllable2=Sound'UnrealI.WarLord.roam1WL'

syllable3=Sound'UnrealShare.Dispersion.number2'

syllable6=Sound'UnrealI.WarLord.roam1WL'

Die2=Sound'UnrealI.WarLord.DeathCry1WL'

footstep=None

Footstep2=Sound'UnrealShare.Dispersion.number3'

bIsBoss=True

Acquire=Sound'UnrealI.WarLord.threat1WL'

Roam=Sound'UnrealI.WarLord.roam1WL'

Threaten=Sound'UnrealI.WarLord.acquire1WL'

GroundSpeed=550.00

WaterSpeed=400.00

AccelRate=1400.00

JumpZ=600.00

Health=1200

ReducedDamageType=exploded

HitSound1=Sound'UnrealI.WarLord.laugh1WL'

HitSound2=Sound'UnrealI.General.Bulletr2'

Land=Sound'UnrealI.Mercenary.land1mr'

Die=Sound'UnrealI.WarLord.DeathCry1WL'

MenuName="Scarred One"

NameArticle=" The "

Skin=Texture'7BulletsTex.MonsterSkins.ScarredOneSkin'

DrawScale=1.40

SoundRadius=18

CollisionRadius=42.00

CollisionHeight=69.00

Mass=500.00

}
So, if you have the 7BulletsTex.utx textures, you can configure a SkaarjBerserker as the Scarred One - Plus you can make the Ghost of Oraghar as well.

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