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Wrong configuration or SDK bug? Error by closing UED

Posted: Sat Mar 09, 2013 7:11 pm
by Creavion
SDKUED.jpg
Version/Build: UTSDK-2012-02-BETA
Fresh installed UT, 436 patch, your SDK. I configured the UnrealTournament.ini like mentioned and also configured a viewport with your SDK render device. Every time I close the UnrealEd the metioned exception appears.

Edit: Every time I exit UT, I also get an exception, a different one through
SDKUT.jpg
If you add a volume Actor into your map and you click -> Ed crashes
Basically you can also not open the corresponding map anymore.
ohcrap.jpg
You can try out the map by yourself...
SDKTest01.zip
(2.18 KiB) Downloaded 165 times

Re: Wrong configuration or SDK bug? Error by closing UED

Posted: Sat Mar 09, 2013 10:37 pm
by Shadow
This is pretty strange. At least for 2 of the 3 errors. The first two are known AND were fixed I know that, because the first occured after closing the UED because of some wrong pointer stuff. The second one, yes, appeared after closing UT while testing stuff ingame. It was caused by older spawn code of the new LevelInfo. And this was FIXED TOO - I swear, otherwise I wouldn't know these and their reasons that well.

Third error: The physicsvolume wasn't completely implemented back in the version! It's quite "normal" that it didn't work by that. The normal volume actor shouldn't give problems so far.

I ask you again: did you really set everything up as mentioned in Setup.pdf, because you're the only one still experiencing these errors.

Oh god I see now -.- You did install the February Beta from 2012. The latest build is January 2013!! Why didn't you install the most recent version?

Re: Wrong configuration or SDK bug? Error by closing UED

Posted: Sat Mar 09, 2013 10:47 pm
by Creavion
LOL! Jesus Christ!
Hmm Epic Fail
I guess I know what happened
I saw January and thought of it was from the previous month: Below "February". This is really kind of stupid ... :ironic2: :thudown:

Anyway we need some additional subforums ...