EnhancedUTv1_c
Posted: Wed May 01, 2013 10:47 pm
***General note: I've posted this with *Kr!D_o's permission as he wished that I will help him, and this is copied from him and hopefully to receive more feedback from here as well.***
EnhancedUTv1_c
Well guys, sorry for the long wait but I fixed a lot of bugs in this added a couple new features. DOWNLOAD: http://www.mediafire.com/?63xmrmwe8amd43f
Author: *Kr!D_o)
Mutator: EnhancedUTv1_c
Copyright (C) 2013
- ¡Installation! - (non umod)
Copy the files included in the package to their respective folders
EnhancedUTv1_c.u - System
EnhancedUTv1_c.int - System
EnhancedUTv1c_.uz - Redirect
Add the following line to the [Engine.GameEngine] section of your server.ini
ServerPackages=EnhancedUTv1_c
And for the server cmd line;
EnhancedUTv1_c.UTMod
Now add this anywhere in your server.ini (Remove txt from // on)
[EnhancedUTv1_c.UTMod]
bEnableHitSounds=True // Set to True if you want to hear the client hit damage hitsounds.
HitSound=Sound'UnrealShare.StingerFire' // Allows you to change the HitSound sound.
TeamHitSound=Sound'UnrealShare.StingerFire' // Allows you to change the TeamHitSound Sound.
bNoLockdown=True // Avoid the lockdown effect from the pulse/minigun.
bBrightPlayers=False // Exactly what it says, set to True if you want brighter players.
bWarmupMode=False // Set true if you want to enable warmup mode. (if bTournament=True)
If you are using any version of UTPure, goto the section of the ini and change the TrackFOV
settings to 0 so that the Sniper Rifle will properly zoom!
EXAMPLE:
[UTPureRC7E.UTPure]
TrackFOV=0
- ¡UpDates! - (v1_c)
x Fixed 'bNoLockdown' for real this time!
x Fixed FWS for all weapons !d(-_-)b¡
x Changed the way the hitsounds work, now adjustable sounds.
x Added 'BrightPlayers' feature.
x Added 'WarmUp Mode' for Tournament mode.
- ¡UpDates! - (v1b)
x Fixed Flak Cannon select sound.
x Fixed Amplifier HUD charge counter, should now work with UTPure!
x Fixed the 'NoLockdown' effects for Pulse/Minigun.
x Fixed the 'FWS' switch weapon animations. No longer looks like the weapon is skipping!
x New Flak Cannon alt fire (flakslug) explosion.
x Changed up the sniper scope, should work with UTPure no problems! (UTPureRC7E tested)
x Changed the Rocket Launchers flares, now red, looks more realistic!
- ¡Features! -
x Tickrate Insensative "T.I. PulseGun/Minigun" - Allows you to increase the tickrate without increasing the power of the weapons.
x NoLockdown - Removes the push effect (momentum transfer) / lockdown effect when getting hit by PulseGun/Minigun.
x Faster Weapon Switching - "FWS" which allows you to hit your opponent with more weapon combonations (;
x HitSounds - Client side hitsounds when you inflict damage on your enemy.
x Fixed the annoying ImpactHammer sound bug.
x Weapons are now destroyed if they they are tossed or dropped into "killzones" such as lava, acid, fall off map, ect ..
- ¡Features! - (CONTINUED)
x UTPure style HUD (match time/jboots charge)
x New charge counter HUD for the DamageAmp. Now when you pick up the Amp an icon will appear, displaying the time time remaining. Similar to UT2k4 and UT3
x UT3 style DamageAmp - If someone has the DamageAmp and they get killed, a copy is dropped with whatever time was remaining. But you better hurry to pick it up because it's only alive for 15 seconds before it gets destroyed!
x New scope texture for the Sniper Rifle (while in zoomed state)
x 2nd set of hitrings removed from the Shock Rifle for both primary and secondary fire (the big blue hitring when you hit something) Much cleaner look, looks a lot better!
x New ring texture 'utringex' for the Flak Cannon's chunktrail. Much nicer (: (sorta 2k4'ish)
KNOWN BUGS..
// Due to the new client hit damage hitsounds. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.UTMod.MutatorTakeDamage:000A) Accessed None
// Due to t he new flakslug explosion. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.NW_ChunkTracer.PostBeginPlay:010E) Accessed None
^Temporary Fix^ - Under [Core.System] in your server.ini, add ' Suppress=ScriptWarning '
// Due to my 'GiveWeapon' function. This will be fixed in the next relase!
Player console shows ' Bad or missing property ' GETWEAPON ..
^ doesn't effect gameplay, just annoying console messages ^
NOTE: This version is currently not compatable with UTPure, I will fix this in the next release. But contrary to my previous statements, this WILL work with UTPure, but not NewNet as my mod, like PureStats (base of NewNet's weapons) extends off the original botpack weapons therefor if PureStats is active on a server, it'll replace the default botpack weapons and my weapons will NOT work properly! << (this needs to be tested but I'm pretty sure this is the case DAMNIT!)
++++++++++++
Oh and for ComboInsta.ini
This is the real .ini, I didn't post the whole thing correctly
Add this ...
Well tell them to replace all the txt in the .ini with the following ..
[ComboInsta.ComboInstaDM]
bNoSelfBoost=False
bNoSelfDamage=True
bNoTeamBoost=False
FireRateScale=1.00
AltFireRateScale=0.50
MinSecondsBetweenBalls=1.00
Download: http://www.mediafire.com/?96676v4prv0wrrz
EnhancedUTv1_c
Well guys, sorry for the long wait but I fixed a lot of bugs in this added a couple new features. DOWNLOAD: http://www.mediafire.com/?63xmrmwe8amd43f
Author: *Kr!D_o)
Mutator: EnhancedUTv1_c
Copyright (C) 2013
- ¡Installation! - (non umod)
Copy the files included in the package to their respective folders
EnhancedUTv1_c.u - System
EnhancedUTv1_c.int - System
EnhancedUTv1c_.uz - Redirect
Add the following line to the [Engine.GameEngine] section of your server.ini
ServerPackages=EnhancedUTv1_c
And for the server cmd line;
EnhancedUTv1_c.UTMod
Now add this anywhere in your server.ini (Remove txt from // on)
[EnhancedUTv1_c.UTMod]
bEnableHitSounds=True // Set to True if you want to hear the client hit damage hitsounds.
HitSound=Sound'UnrealShare.StingerFire' // Allows you to change the HitSound sound.
TeamHitSound=Sound'UnrealShare.StingerFire' // Allows you to change the TeamHitSound Sound.
bNoLockdown=True // Avoid the lockdown effect from the pulse/minigun.
bBrightPlayers=False // Exactly what it says, set to True if you want brighter players.
bWarmupMode=False // Set true if you want to enable warmup mode. (if bTournament=True)
If you are using any version of UTPure, goto the section of the ini and change the TrackFOV
settings to 0 so that the Sniper Rifle will properly zoom!
EXAMPLE:
[UTPureRC7E.UTPure]
TrackFOV=0
- ¡UpDates! - (v1_c)
x Fixed 'bNoLockdown' for real this time!
x Fixed FWS for all weapons !d(-_-)b¡
x Changed the way the hitsounds work, now adjustable sounds.
x Added 'BrightPlayers' feature.
x Added 'WarmUp Mode' for Tournament mode.
- ¡UpDates! - (v1b)
x Fixed Flak Cannon select sound.
x Fixed Amplifier HUD charge counter, should now work with UTPure!
x Fixed the 'NoLockdown' effects for Pulse/Minigun.
x Fixed the 'FWS' switch weapon animations. No longer looks like the weapon is skipping!
x New Flak Cannon alt fire (flakslug) explosion.
x Changed up the sniper scope, should work with UTPure no problems! (UTPureRC7E tested)
x Changed the Rocket Launchers flares, now red, looks more realistic!
- ¡Features! -
x Tickrate Insensative "T.I. PulseGun/Minigun" - Allows you to increase the tickrate without increasing the power of the weapons.
x NoLockdown - Removes the push effect (momentum transfer) / lockdown effect when getting hit by PulseGun/Minigun.
x Faster Weapon Switching - "FWS" which allows you to hit your opponent with more weapon combonations (;
x HitSounds - Client side hitsounds when you inflict damage on your enemy.
x Fixed the annoying ImpactHammer sound bug.
x Weapons are now destroyed if they they are tossed or dropped into "killzones" such as lava, acid, fall off map, ect ..
- ¡Features! - (CONTINUED)
x UTPure style HUD (match time/jboots charge)
x New charge counter HUD for the DamageAmp. Now when you pick up the Amp an icon will appear, displaying the time time remaining. Similar to UT2k4 and UT3
x UT3 style DamageAmp - If someone has the DamageAmp and they get killed, a copy is dropped with whatever time was remaining. But you better hurry to pick it up because it's only alive for 15 seconds before it gets destroyed!
x New scope texture for the Sniper Rifle (while in zoomed state)
x 2nd set of hitrings removed from the Shock Rifle for both primary and secondary fire (the big blue hitring when you hit something) Much cleaner look, looks a lot better!
x New ring texture 'utringex' for the Flak Cannon's chunktrail. Much nicer (: (sorta 2k4'ish)
KNOWN BUGS..
// Due to the new client hit damage hitsounds. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.UTMod.MutatorTakeDamage:000A) Accessed None
// Due to t he new flakslug explosion. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.NW_ChunkTracer.PostBeginPlay:010E) Accessed None
^Temporary Fix^ - Under [Core.System] in your server.ini, add ' Suppress=ScriptWarning '
// Due to my 'GiveWeapon' function. This will be fixed in the next relase!
Player console shows ' Bad or missing property ' GETWEAPON ..
^ doesn't effect gameplay, just annoying console messages ^
NOTE: This version is currently not compatable with UTPure, I will fix this in the next release. But contrary to my previous statements, this WILL work with UTPure, but not NewNet as my mod, like PureStats (base of NewNet's weapons) extends off the original botpack weapons therefor if PureStats is active on a server, it'll replace the default botpack weapons and my weapons will NOT work properly! << (this needs to be tested but I'm pretty sure this is the case DAMNIT!)
++++++++++++
Oh and for ComboInsta.ini
This is the real .ini, I didn't post the whole thing correctly
Add this ...
Well tell them to replace all the txt in the .ini with the following ..
[ComboInsta.ComboInstaDM]
bNoSelfBoost=False
bNoSelfDamage=True
bNoTeamBoost=False
FireRateScale=1.00
AltFireRateScale=0.50
MinSecondsBetweenBalls=1.00
Download: http://www.mediafire.com/?96676v4prv0wrrz