MONSTER HUNT
Re: MONSTER HUNT
Monster hunt becomes the BEST when you are with loads of people on a very neat and long map, making it an awesome hunt!
You will see me in Server House of Fools:
IP:67.106.77.138
If am playing Online, am always there huting kralls
*note: I HATE kralls *
You will see me in Server House of Fools:
IP:67.106.77.138
If am playing Online, am always there huting kralls
*note: I HATE kralls *
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- Posts: 2
- Joined: Wed Jul 09, 2008 11:05 pm
Re: MONSTER HUNT
i'd have to say that Monster Hunt is by far, my favorite gametype of all, because you never know what to expect on each new map.
Re: MONSTER HUNT
It can be awesome with the right bunch of folks that are
willing to play TOGETHER!! and not have one asshat that
has to show off and finish the map fast and instead wait for all
to get thru each challenge / section together as a team! When played
as a team it can be fun time, just never could find the
right mix of peeps that were able to play like adults and not
like little jerkwads lol
Chef
willing to play TOGETHER!! and not have one asshat that
has to show off and finish the map fast and instead wait for all
to get thru each challenge / section together as a team! When played
as a team it can be fun time, just never could find the
right mix of peeps that were able to play like adults and not
like little jerkwads lol
Chef
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- Posts: 2
- Joined: Mon Sep 29, 2008 4:02 pm
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: MONSTER HUNT
Ok.. decided to write what I think about it.
Generally a really good gametype. But what sucks is the butsupport. This MonsterWaypoints as keypoints and so are not really recommended. Better would be as like in Assault something like "FortStandards". Already wrote this on planetmonsterhunt.com in a thread where we could - allegedly - make suggestions what could be better.
Generally a really good gametype. But what sucks is the butsupport. This MonsterWaypoints as keypoints and so are not really recommended. Better would be as like in Assault something like "FortStandards". Already wrote this on planetmonsterhunt.com in a thread where we could - allegedly - make suggestions what could be better.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Posts: 2
- Joined: Fri Oct 31, 2008 12:14 am
- GenMoKai
- Godlike
- Posts: 2896
- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
Re: MONSTER HUNT
Hmmm any news from it Crev? (sorry i didnt read the post before... stupid 2 post spammers) Cause i agree with this, the bot support is badly done hereCreavion wrote:Ok.. decided to write what I think about it.
Generally a really good gametype. But what sucks is the butsupport. This MonsterWaypoints as keypoints and so are not really recommended. Better would be as like in Assault something like "FortStandards". Already wrote this on planetmonsterhunt.com in a thread where we could - allegedly - make suggestions what could be better.
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission