billybill wrote:Well I didn't want to comment on such a thread even though I've been eyeing it for months. If the project ever does slow down, i would put my name forward on the coding side of things.
I really like the vehicles, attention to detailon the maps (skybox, grass, amazing texturing). Particulary the big open one like with the row of lights
Frankly I see this pack, as well as the guys making the unreal campeign into ut3 to be the ones who will force epic's hand. Even if another Unreal (not tournament) on the newest engine
[U1 GOLD 227] Return to Na Pali Episodes
Re: [U1 GOLD 227] Return to Na Pali Episodes
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Re: [U1 GOLD 227] Return to Na Pali Episodes
Ah Delacroix, always working on thousands of projects at the time.
You must construct additional pylons.
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Re: [U1 GOLD 227] Return to Na Pali Episodes
Currently there's just this one. Massive as it is, it occupies me fully.

I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
~formerly Delacroix
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Re: [U1 GOLD 227] Return to Na Pali Episodes
Sorry about that.We've already had two
cases of mappers who provided either a set of screenshots or a sample and said that they worked on a level but in the end we didn't get anything "real" from them - not only this is a damn shame but also not exactly fair with the rest of the team who counted on them. I won't name names, I'd just like to avoid such a situation repeating itself in the future, hence the requirement.


My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: [U1 GOLD 227] Return to Na Pali Episodes
Since GExy here stepped up and apologized, I can as well mention mappers who either were asked (like GEx) or volunteered to provide mappage but haven't provided neither screens, samples or wip versions - these are way more numerous than 2, I'm afraid. It's not the project cannot be completed without outside help. It can. But having such help might speed things up a great deal and that's why I've decided to inform the community about our search for fresh blood in the mapping department.
GExy - it's all right, your reasons for eventually withdrawing from the project are perfectly understandable and don't you worry, I've no hard feelings for you, never had.
GExy - it's all right, your reasons for eventually withdrawing from the project are perfectly understandable and don't you worry, I've no hard feelings for you, never had.


I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
~formerly Delacroix
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Re: [U1 GOLD 227] Return to Na Pali Episodes
I hope you could find good people for the texture part.
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Re: [U1 GOLD 227] Return to Na Pali Episodes
UPDATE:
Hey, I'm SteadZ and I'm the Lead Level Designer, Texture Artist and Composer for UMS R&D.
Today I've got some new screenshots from - 1: Operation: Stealth Claw (Skaarj Base) and - 2: Na Pali War (Nali Sanctuary).


Enjoy!
.......
SZ
.......
Hey, I'm SteadZ and I'm the Lead Level Designer, Texture Artist and Composer for UMS R&D.
Today I've got some new screenshots from - 1: Operation: Stealth Claw (Skaarj Base) and - 2: Na Pali War (Nali Sanctuary).


Enjoy!
.......
SZ
.......
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Re: [U1 GOLD 227] Return to Na Pali Episodes
Man, Unreal give me such a woody. There's just something about the 'Na Pali' ambiance when it's done right (and you guys are certainly doing it right).
So long, and thanks for all the fish
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Re: [U1 GOLD 227] Return to Na Pali Episodes
I like that last screenshot a lot, it's a clever usage of "smoke" effects to simulate a water fall.
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Re: [U1 GOLD 227] Return to Na Pali Episodes
It's not.
It's a custom waterfall emitter SteadZ has made, part of our Particle Effects module that will also be available standalone.
It's a custom waterfall emitter SteadZ has made, part of our Particle Effects module that will also be available standalone.

I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
~formerly Delacroix
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Re: [U1 GOLD 227] Return to Na Pali Episodes
Bless you GEx, for holding your hand up when you did not have to. You are lesson to many.
Actually Creavion showed me some examples of baking the details into some stone steps, and it helps seeing it with and without.
BTW. I just noticed this is not for UT.
I am actually wondering if we need to think about a separate section for SP and/or Unreal here, or maybe a generic UE1 section, as moving to "General Discussions" seems a waste.
Many Unreal maps and mods will work in UT, and I am forever hopping between the 2 engines.
Most of us have both games, and there are mods such as Oldskool and the modified botpacks.
It is good to see you here SteadZ
BTW. the custom waterfall reminds me of an odd map Creavion showed me. He told me to just open it in UEd first.
You don't get that many WTF ? moments when you open a map, and I recommend mappers look at it to see an.... interesting? way do do things.

http://rusut.ru/load/karty/map_paki/ctf ... 6-1-0-4044
I've said it before and I'll say it again, I'd like to see Fragnbrag get his teeth into an SP map
Actually Creavion showed me some examples of baking the details into some stone steps, and it helps seeing it with and without.
BTW. I just noticed this is not for UT.
I am actually wondering if we need to think about a separate section for SP and/or Unreal here, or maybe a generic UE1 section, as moving to "General Discussions" seems a waste.
Many Unreal maps and mods will work in UT, and I am forever hopping between the 2 engines.
Most of us have both games, and there are mods such as Oldskool and the modified botpacks.

BTW. the custom waterfall reminds me of an odd map Creavion showed me. He told me to just open it in UEd first.
You don't get that many WTF ? moments when you open a map, and I recommend mappers look at it to see an.... interesting? way do do things.

http://rusut.ru/load/karty/map_paki/ctf ... 6-1-0-4044
I've said it before and I'll say it again, I'd like to see Fragnbrag get his teeth into an SP map


ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: [U1 GOLD 227] Return to Na Pali Episodes
Dr.Flay wrote:Bless you GEx, for holding your hand up when you did not have to. You are lesson to many.

This sounds interesting ...we should talk with Shade about it.Dr.Flay wrote:BTW. I just noticed this is not for UT.
I am actually wondering if we need to think about a separate section for SP and/or Unreal here, or maybe a generic UE1 section
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Re: [U1 GOLD 227] Return to Na Pali Episodes
I was asked to make a map for this amazing looking SP way back then. Sadly it was way of a bigger bite than I could chew (So to speak).

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: [U1 GOLD 227] Return to Na Pali Episodes
MAPPERS WANTED
MODELLERS WANTED
ANIMATORS WANTED
Message me. You must be ready to have a Google Drive account as this is where we keep our repository, too.
MODELLERS WANTED
ANIMATORS WANTED
Message me. You must be ready to have a Google Drive account as this is where we keep our repository, too.

I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
~formerly Delacroix
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