Error Messages
-
- Godlike
- Posts: 9215
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Error Messages
Translation, please!
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 2597
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: Error Messages
The time I was running a v451 server, I removed the invisibility because it often (always?) caused infinite loops. With v469 I didn't notice any problems.
Last edited by Barbie on Sun Oct 23, 2022 10:21 am, edited 1 time in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
-
- Godlike
- Posts: 6257
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Error Messages
That's a flawed code in replacements and class choice. If class would be different and/or replacement done other way this would never happen - I think a fix can be conformed to original package.
-
- Experienced
- Posts: 97
- Joined: Fri Aug 08, 2014 6:07 pm
Re: Error Messages
I have this error message, when I trying to use D3D11Drv UT99 436 V1.5. and using with UT 469C. Any idea?
You do not have the required permissions to view the files attached to this post.
-
- Godlike
- Posts: 3403
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Error Messages
I see that hopefully this bug is fixed in 469c Release as the Release Notes indicateOjitroC wrote: ↑Wed Jul 20, 2022 10:57 pm Got the following error (in DM-AmericanSuburbsDaylight) - any idea what might cause it?
Log wrote:Critical: FLightManager::SetupForActor
Critical: URender::DrawLodMesh
Critical: (LodMesh Botpack.BioGelm)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
The BioGelm LodMesh used in NWUltraGoreSSEb does indeed have a DrawScale of 0.00.Fixed a bug that made the game crash when attempting to render a LODMesh with DrawScale set to 0