Error Messages

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EvilGrins
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Re: Error Messages

Post by EvilGrins »

What the fuck does this mean?!?

Completed a skin, trying to test it... but everytime I select it the system crashes.
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Buggie
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Re: Error Messages

Post by Buggie »

Basically this mean "I am too crappy renderer, please use D3D9 instead" :lol:
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Baardman
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Re: Error Messages

Post by Baardman »

Buggie wrote: Tue Jan 09, 2024 12:11 pm Basically this mean "I am too crappy renderer, please use D3D9 instead" :lol:
Meaning its a to high detailed character for Direct 3d7?
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Re: Error Messages

Post by Buggie »

It can be anything. d3d7 bad almost for everything. Bad code, bad api, bad support hardware, limited supported set input data.
There no any reason use it in modern world. And nobody will support or fix in it something.
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EvilGrins
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Re: Error Messages

Post by EvilGrins »

Give it to me gently, among other things I got killed while in spectator mode.
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Buggie
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Re: Error Messages

Post by Buggie »

MemCache subsystem rewritten for 469e. So this message will not appear on it.
Currently you can't do much with it, if you on latest 469d Release. If you not - suggest update to it, possible this error will gone.
You can also increase MemCache limits:

For reduce lags in game you can tune game settings:
1. Open UnrealTournament.ini
2. Search here section [Engine.GameEngine]
3. Set here values (if there no such items - add it):

Code: Select all

MaxCacheItems=65536
CacheSizeMegs=32
As alternative way (windows only), you can:
1. Open game.
2. Type in console preferences
3. Navigate to Advanced -> Game Engine Settings and set here values
MaxCacheItems=65536
CacheSizeMegs=32
scr_1710837656.png
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sektor2111
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Re: Error Messages

Post by sektor2111 »

Index of ScreenShot-s name/names is max 255, if you have too many "shots" something dumb will happen...
This stage combined with mods and lousy skins won't help either...
Years ago I realized that I cannot play UT in a toilette environment, and then I went to clean up all "mods" that were printing "Warning" and "ScriptWarning" text in the log file.

If you check well the image and the log, all happened during a "ScreenShot" time... when things went wrong affecting connected functions.
eClip0002.PNG
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OjitroC
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Re: Error Messages

Post by OjitroC »

EvilGrins wrote: Sat Apr 27, 2024 12:48 am Give it to me gently, among other things I got killed while in spectator mode.
Blitzkrieg is a small but bugged map - it has lots of pathnodes, some very close together, but ... the paths are not built so there is no Navigation Chain. Perhaps this had some contribution to the crash (plus, possibly, using more bots than there are PlayerStarts)?
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EvilGrins
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Re: Error Messages

Post by EvilGrins »

What happened?
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Buggie
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Re: Error Messages

Post by Buggie »

Crash on attach decal. If you use not 469d - try update to 469d.
Also IIRC in 469e will be fixed some issues for decals. So if update to 469d not help, need wait to 469e.
Unless you can make reproducible case for crash.
In that case, you need create github issue for it. So it will be fixed for upcoming 469e patch.
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sektor2111
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Re: Error Messages

Post by sektor2111 »

There are zones destroying everything... decals are included... If projectile spawns a decal which will go in destruction, the same engine will fail to attach this object pending deletion...
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EvilGrins
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Re: Error Messages

Post by EvilGrins »

Translation?
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OjitroC
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Re: Error Messages

Post by OjitroC »

EvilGrins wrote: Sat Oct 05, 2024 7:40 pm Translation?
Answered by Buggie in previous post on the same issue in this thread.
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Re: Error Messages

Post by Buggie »

Failed reallocate memory on attach decal. Since amount of memory pretty low, it mean memory ended or memory corruption.
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EvilGrins
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Re: Error Messages

Post by EvilGrins »

What the heck does that mean?!?
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