Once again, this is another UT99 post for those who want to be involved.
GlobalUnreal's First Annual Mapmaking Competition!
See all of the details here!: http://www.globalunreal.com/forums/view ... =12&t=1511
GlobalUnreal's First Annual Mapmaking Competition!
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: GlobalUnreal's First Annual Mapmaking Competition!
Finally a contest, but sadly I don't have to much time to making a map
-
- Adept
- Posts: 362
- Joined: Tue Apr 16, 2013 12:41 pm
- Location: DeGie - PL
Re: GlobalUnreal's First Annual Mapmaking Competition!
Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF . . They want as much new quality maps as possible but in the same time they drastically reduce amount of mappers who will to join.
-
- Godlike
- Posts: 2975
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: GlobalUnreal's First Annual Mapmaking Competition!
iCTF is basicly regular CTF with the instagib mutator on, quite popular. The no custom actor rule bothers me too because most of the maps that play great in iCTF USE custom actors (talking about the w00t maps, they use swJumppad actors), Chamberly posted about those actors for me (yes, I'm probably competing), so let's see...Radi wrote:Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF..
EDIT: reply from the organiser:
Yay! I can use the pads.TimTim wrote:Common custom actors like that are okay, just no brand new actors coded specifically for the map.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: GlobalUnreal's First Annual Mapmaking Competition!
The thing is, he is asking for it (default/stock) because he is working on Newnet (kind of like UTPure & ZP but different coding process.) I can think of the reason why he don't want any custom actors to work on because he don't want to work on Newnet to make them work exactly as the custom actor should do if it break something or whatever. Since he is only doing this for Global Unreal I guess because when Newnet get ready for release, maps would be with it. So it can be a sign that he will be done coding for Newnet! lol. But hey I may be wrong.Radi wrote:Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF . . They want as much new quality maps as possible but in the same time they drastically reduce amount of mappers who will to join.
-
- Adept
- Posts: 362
- Joined: Tue Apr 16, 2013 12:41 pm
- Location: DeGie - PL
Re: GlobalUnreal's First Annual Mapmaking Competition!
Ooh my bad. Thanks for explanation I thinking of join but I have own projects and none of these is CTF for now eh on time for competition Im still too thin in mapping. GEx, good luck if you join Im wish you a first prize of course !
-
- Skilled
- Posts: 191
- Joined: Sat Feb 27, 2010 5:29 pm
- Location: *starts chant* USA!USA!USA!
Re: GlobalUnreal's First Annual Mapmaking Competition!
no entry from me im busy trying to fix kingjosh city glitches . Me and unreal editor have not been getting along lately
-
- Inhuman
- Posts: 851
- Joined: Wed Mar 12, 2008 7:14 pm
- Personal rank: I.T Master
- Location: New York
Re: GlobalUnreal's First Annual Mapmaking Competition!
and if no one donates your prize will be 0.. im sorry 50% of 0
https://www.vulpinemission.com
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
-
- Masterful
- Posts: 660
- Joined: Tue Feb 12, 2008 2:47 pm
- Personal rank: Happy fool :-)
Re: GlobalUnreal's First Annual Mapmaking Competition!
Qwerty wrote:and if no one donates your prize will be 0.. im sorry 50% of 0
... and even though the competition is rolling, they still allow the percentages to be changed. hmmm .... I'm not participating though I'm fiddling with mapping right now, but if I was, it would be essential to me that the rules where set B4 the competition was started.
And the custom actor stuff i simply don't get, why? Some are allowed but you may not use custom ones? What if i add an allowed one to the map and then edit and recompile the script within the Ueditor to fit my needs? It will still be the same actor but with changes to it.......... hmmm...... Either only allow Epic's UT actors or all actors. If there is another agenda to it, then post it, after all the mappers are doing the hard work here, not those who host the competition. And 6 weeks... hmmm .... maybe if I didn't have a family, job and other interests I would be able to make a decent map in that period
Retired.
-
- Godlike
- Posts: 2975
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: GlobalUnreal's First Annual Mapmaking Competition!
Cham, would you tell TimTim to activate my account at GlobalUnreal? I've been waiting for quite a while now
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: GlobalUnreal's First Annual Mapmaking Competition!
I already mentioned why (See previous posts.) If you want to make your own map with custom actors and stuffs, you are free to do it but it won't be in the competition. If that is not enough to answer you, talk to TimTim then. lol.TheDane wrote:And the custom actor stuff i simply don't get, why? Some are allowed but you may not use custom ones? What if i add an allowed one to the map and then edit and recompile the script within the Ueditor to fit my needs? It will still be the same actor but with changes to it.......... hmmm...... Either only allow Epic's UT actors or all actors. If there is another agenda to it, then post it, after all the mappers are doing the hard work here, not those who host the competition. And 6 weeks... hmmm .... maybe if I didn't have a family, job and other interests I would be able to make a decent map in that period
GEx, I just left him a message.
Edit: I think he just activated your account. Try now.
-
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
Re: GlobalUnreal's First Annual Mapmaking Competition!
likewise activate me too, please contest falls right in my vacation, so i'll see about kicking out a fast & furious LP gameplay mapGEx wrote:Cham, would you tell TimTim to activate my account at GlobalUnreal? I've been waiting for quite a while now
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: GlobalUnreal's First Annual Mapmaking Competition!
FragNbrag, you should be activated.
Re TheDane:
Also, I saw TheDane's post on UT99.org. Regarding the percentages, they're set in stone now that we know there will be enough prize money to go around. And as for his comments about the custom actors, that rule exists mainly for security reasons. Plus, I can't think of a single map in our rotation here at GU that uses anything out of the ordinary. If you're relying on some gimmicky addition to the map rather than focusing on map flow and gameplay mechanics, you almost certainly won't win the competition! Please relay this info to TheDane at UT99.org.
~TimTim
Re TheDane:
Also, I saw TheDane's post on UT99.org. Regarding the percentages, they're set in stone now that we know there will be enough prize money to go around. And as for his comments about the custom actors, that rule exists mainly for security reasons. Plus, I can't think of a single map in our rotation here at GU that uses anything out of the ordinary. If you're relying on some gimmicky addition to the map rather than focusing on map flow and gameplay mechanics, you almost certainly won't win the competition! Please relay this info to TheDane at UT99.org.
~TimTim