I think mostly of you know Ballistic Weapons mod for UT2k4.
Now some stuff from it is is in UT 99 too



All credits go to RuneStorm Team.
If you talking about copyrights, I have permission from Runestorm to use any content from BW - some time ago i'd contact their team and asked for permissions to use models, sounds, textures, even code if I need. Sure with giving credits.Dr.Flay wrote:You may run into trouble with Runestorm, so perhaps you should look at converting some of the 3rd party addon wepons.
http://www.moddb.com/mods/ballistic-wea ... d-mutators
What do you talking about?Dr.Flay wrote:Excellent news.
I thought I would raise the issue, since they got a bit pissy recently over 1 of the community releases.
That got me wondering as well.Torax wrote:What do you talking about?Dr.Flay wrote:Excellent news.
I thought I would raise the issue, since they got a bit pissy recently over 1 of the community releases.
Originally texture is less blurry.Feralidragon wrote:Anyway, the model itself looks nice, but why is the texture so blurry? (was the texture that blurry in UT2k4 as well? I don't remember...)
Makes sense, BW wasn't intended to have any less than that resolution at full color. But yeah, still it seems to me that the texture can look better even with those reductions somehow (although I did notice that BW has extremely detailed good weapons next to weapons that look rushed out and do not look nor feel as good, so this one might be one of the few that didn't turn out within BW standards in texturing terms).Torax wrote: Originally texture is less blurry.
I extracted it firstly in .tga, then converted to 256 colors .pcx, and decreased it's resolution from 1024x1024 down to 512x512. I'l try to repack it with higher resolution textures.
It has nothing to do with the bounding box (if there was a problem in that sense, the problem would be to see the weapon itself deform heavily).Torax wrote: By the way, i've got another bug. It's really not a bug but annoying for me.
When i stand closely to the wall, 1st person model sink in the wall. I think the problem is that i didn't normally resized model to fit it with UT99 bounding box.
You think that can fix problem?papercoffee wrote:You should put some more contrast into the texture ...
Thanks) A kind of Barrett sniper rifle was one of my favorite weapons (as i became a maniac due to my love to sniper firearms). But i didn't find good one for UT and decided to make it myselfpapercoffee wrote:but all in all looks the weapon really great.
Well, look at the default weapons ...all of them are more colorful and have more contrast because this engine has issues with too much grey in grey skins and textures.Torax wrote:You think that can fix problem?papercoffee wrote:You should put some more contrast into the texture ...