Shadow wrote:Improved weapon movement: should be no problem, like the idea much!
Bullet fly by sounds: ok
Improved HUD system: well due to the advanced canvas of the sdk it should be no problem to realize ANY of your ideas, new possibilities include rotatable textures, material/combiner support, 10 new texture blending modes (like brighten, darken, negative etc.), project/deproject function (radar haxxor shit anyone), general new draw functions (DrawTileStretched, DrawTileBound) etc. OH and not to forget the math shit inside sdkCore.dll which would allow interpolated scaling/moving of textures
Oh and concerning material/shader support ON weapons.. I'm working on it. Since the mesh draw functions epic provided are a mess, it's more torture than work. Major problem was to bypass standard mesh rendering without messing critical render functions like DrawFrame and OccludeFrame (Render.dll)
I hope all of that will be greatly improved with comments and notes to help to get in into all functions. I know that writing dozens of docs is completely annoying)) but will be helpful, as i also want to get into SDK features myself.
Can you please answer me one question. Will be in SDK available one thing...something that looks like displacement shader? I mean that cool "wavy" effect that creates very hot air. "Heat distortion" or something...attached image will show what am i about. I'm not sure it will be possible - just asking.
papercoffee wrote:Ok... I can see if I get time ...it's a nice practice.
I'll provide the textures as ... PNG? TGA? or something different?
Uncompressed formats...maybe.. If i think correctly - it is TGA. Cant remember, i'm sure your knowledge in this way is much more better than my)
But will be great also to see them firstly as fresh, unmixed PSD files, if it is not will be problem for you)) i will be interested to see how the stuff was made as it is also good school for me to understand technology for my future works if they will exist.
And probably to have ability to play with those files - maybe change something or whatever.
'Zac wrote:Are you using...BLENDER?
Free and good modeling tool, but not as good as the industrial big boy modeling tool - 3Ds Max.
Yep, i use Blender
And hate 3D Max
Especially for it's insane appetites to the computer hardware - when Blender without any questions holds more than 500 000 polys (in sculpting mode for example), 3D max starts lagging as hell on a few tens of thousends polys and hysterically screaming
"NOT ENOUGH MEMORY! NOT ENOUGH MEMORY! SHUTTING DOWN!!"
And also i much more like interface and modelling tools and possibilities of Blender. I know how to model in both programs but this one provides me more advanced control over things i'm doing.
'Zac wrote:Will you remodel all of the guns?
Yes. All guns, ammo packs, equipment, effects which use models and so, trying to save style and spirit of original models.
'Zac wrote:Or is there a team along with you?
No. I had co-modeller but he had a bit other thinkings about how the mod must look like and had never listen to my instructions about detalization, concepts and mf**ing AMOUNTS OF POLYGONS PER MODEL

....which may be not more than 2500-4000 per model. Hope Shadow will find a way to increase poly limits, until that - there are very rigid framework
So he leaved.
'Zac wrote:Do you play on this being WITH the sdk or being a seperate thing for the UT and SDK?
Mod will be released in two editions if will be finished before the some version of SDK that provides key features - first coded for standart UT (no SDK support), second with particles and other things (full SDK usage).
There also maybe will be third edition - for porting into Unreal 227. Though this is under
BIG question...
Dr.Flay wrote:I am thinking it may be good (especially at alpha and beta stage) to have a configurable tracer-bullets option.
On/off and a ratio value.
That way the various guns with bullets can be tweaked for different maps.
seeing the tracer fire from a mini-gun coming towards you often helps, and in team games people can tell where you are aiming and help.
Don't worry comrade) i think first time some work will be done, there will be a lot of configurable stuff.
And here's a picture of effect i told about, Shadow. What can you say?
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Unreal. Alter your reality..forever...