Kinda like Unreal 227 HD Weapons. But I put my work to changing models, not to make additional effects.ASLYE702 wrote:That's the HD UT99 Weapon Pack project?
[UTRP] "UT 2341" port into Unreal Tournament
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Re: UT Remodelling Project (UT SDK addon in closest future)
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Re: UT Remodelling Project (UT SDK addon in closest future)
Oh yeah, thats what I mean!Torax wrote:Kinda like Unreal 227 HD Weapons. But I put my work to changing models, not to make additional effects.ASLYE702 wrote:That's the HD UT99 Weapon Pack project?
Good luck with this project, hope you will don't have problems or any trouble and you made it "easily"

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Re: UT Remodelling Project (UT SDK addon in closest future)
Tnx mate)ASLYE702 wrote: Good luck with this project, hope you will don't have problems or any trouble and you made it "easily"
But seems it's not so easy as i thought

Anyway, i will continue development.
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Re: UT Remodelling Project (UT SDK addon in closest future)
The SDK ammo effects are already done, and available to try in the current version.

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Re: UT Remodelling Project (UT SDK addon in closest future)
Erm..Dr.Flay wrote:The SDK ammo effects are already done, and available to try in the current version.

What about you talking?)
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Re: UT Remodelling Project (UT SDK addon in closest future)

ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: UT Remodelling Project (UT SDK addon in closest future)
Wow, that looks very hot... dare not touch it!!! RUNN!! LOL. Very nice!
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Re: UT Remodelling Project (UT SDK addon in closest future)
@Dr.Flay
Oh..thanks, i know this)
Oh..thanks, i know this)
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Re: UT Remodelling Project (UT SDK addon in closest future)
LAST NEWS
Project development is being accelerated.
I found a co-creator for the project.
So more work results will be available soon - i hope till the end of the month.
Think we will need assistance in closed tests in near future. Main task - play out with stuff and found glitches and bugs in animations.
Report me in please in this topic who will spend some time to play out with new stuff
Project development is being accelerated.
I found a co-creator for the project.
So more work results will be available soon - i hope till the end of the month.
Think we will need assistance in closed tests in near future. Main task - play out with stuff and found glitches and bugs in animations.
Report me in please in this topic who will spend some time to play out with new stuff

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Re: UT Remodelling Project (UT SDK addon in closest future)
give me the package and I'll play it to shreds. 

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Re: UT Remodelling Project (UT SDK addon in closest future)
Okay buddy, i'l mean you 
Will PM you with the pack as fast as it will be compiled.

Will PM you with the pack as fast as it will be compiled.
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Re: UT Remodelling Project (UT SDK addon in closest future)
Looking good dude nice work..
Hmm ... blender aye... have been dabling a bit in unity3d
Lately.. and blender myself.. still below n00b status for both..
Played with 3DMAX years ago... also sucked at that.
Infact my 10 year old is better @ blender than me.
Just wondering where all the character modelers are .. as ive not really seen anything new in this field?
Theres a peetty cool modeling proggy floating around called poser3d
Allows for creating real life models and walking / talking etc..
Be cool to see some newer / better looking monsters in UT I guess..
Even player models.. not based on default UT models. (Ie skins)
..
Hmm ... blender aye... have been dabling a bit in unity3d
Lately.. and blender myself.. still below n00b status for both..
Played with 3DMAX years ago... also sucked at that.
Infact my 10 year old is better @ blender than me.
Just wondering where all the character modelers are .. as ive not really seen anything new in this field?
Theres a peetty cool modeling proggy floating around called poser3d
Allows for creating real life models and walking / talking etc..
Be cool to see some newer / better looking monsters in UT I guess..
Even player models.. not based on default UT models. (Ie skins)
..
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Re: UT Remodelling Project (UT SDK addon in closest future)
@Wises
Character modelling is rarely harder job.
I'm now learning about sculpting in Blender, cause i also participating in one of Delacroix projects - he gave a task to create Vandora's model.
About whole new characters, i also had thoughts about this. But until i dig deeper in rigging and animating with blender - it is jus a project on paper.
That is a great idea - remodel WHOLE things related to UT. But anybody else join my developer team to participate, this project is too hard for just two developers..
Character modelling is rarely harder job.
I'm now learning about sculpting in Blender, cause i also participating in one of Delacroix projects - he gave a task to create Vandora's model.
About whole new characters, i also had thoughts about this. But until i dig deeper in rigging and animating with blender - it is jus a project on paper.
That is a great idea - remodel WHOLE things related to UT. But anybody else join my developer team to participate, this project is too hard for just two developers..
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Re: UT Remodelling Project (UT SDK addon in closest future)
As far as player models go, it might be a good idea to use the rigs and animations for the Playstation 2 characters as bases for new characters. That way, you wouldn't have quite as much to do (though that isn't saying much).
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Re: UT Remodelling Project (UT SDK addon in closest future)
Nice project mans,
I hope to play one day using it
I hope to play one day using it

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