Well, the hit-scan system is maybe less resource intensive (just a guess) because imagine hundreds of projectiles come out of the mini-gun ...and that's only one player wielding this weapon ... more often are there 4-5 player using the mini-gun at the same time.Torax wrote:I'm about to ask you guys one thing.
What if i should make all the HitScan weapons (except Shock Rifle) projectile shooting?
I mean to let Enforcer, Minigun and Sniper rifle shoot projectiles (bullets), not trace?
I'm asking because projectiles are more interesting for work on and more configurable and editable comparing to Trace function.
I can make them so carefully that you will never found the difference if will not know that thitscan weps become projectile-shooting. And it's possible and more easy to add more FX stuff for projectiles.
How do you look at this? Asking for opinion of everybody who read this.
But as far as I know are projectiles not affected by a zone-portal ... you can't reach an enemy on the other side of a portal with a hit-scan weapon ...but you can with every projectile based weapon.











