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Re: Nali Weapons 3 Final - Release

Posted: Wed Mar 05, 2014 4:16 pm
by KeeperUTX
Yeah, the entire star thing is just awesome. Although it was kind of freaky when I realized I was floating around aimlessly, I got scared I'd fall into the lava (first time I launched that lag machine it was on CTF-LavaGiant) :wtf:
Now we can create our own solar system, lol.

@papercoffee: Well, I kind of like nuke lvls 1, 2 and 3, just for some variety. I don't really mind not using the CyBot OS, since the other OSs are pretty powerful as well. Although the first time I saw the CyBot oversurrection in the preview, I thought...

"Alien invasion! Chizra save us!"

I also got my hands on the Vulcan's. Finally. The thing looks like an armageddon from the Worms series. Sweeeeeeeeeeet. :mrgreen:

Re: Nali Weapons 3 Final - Release

Posted: Wed Mar 05, 2014 5:20 pm
by papercoffee
My most loved weapon is ...the Razor-Translocator ...it's so satisfying when you frag an enemy with it. Then you can teleport there and take his weapon.

Re: Nali Weapons 3 Final - Release

Posted: Wed Mar 05, 2014 7:01 pm
by UT99.org
medor wrote:+1 in arena with Tron maps.

Re: Nali Weapons 3 Final - Release

Posted: Wed Mar 05, 2014 8:12 pm
by UTNerd24
papercoffee wrote:My most loved weapon is ...the Razor-Translocator ...it's so satisfying when you frag an enemy with it. Then you can teleport there and take his weapon.
I too love the RT oversurrection... Works so well in Excessive Unreal 2...


H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-HE-HEAD-HEAD SH-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-HEAD SH-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-H-HEAD SHOT

Re: Nali Weapons 3 Final - Release

Posted: Wed Mar 05, 2014 11:58 pm
by papercoffee
medor wrote:+1 in arena with Tron maps.
:highfive: ...Yes.

Re: Nali Weapons 3 Final - Release

Posted: Fri Mar 07, 2014 5:04 am
by EvilGrins
So far, this is my favorite Oversurrector:
Image

Big as it is when you activate it, in the HUD, it only looks like this when someone else does it:
Image

Re: Nali Weapons 3 Final - Release

Posted: Fri Mar 14, 2014 12:44 pm
by Feralidragon
Just for central reference (since lately some people have been asking this question, and this way I avoid writing the same every single time and link them here instead):
- To use the oversurrections you must first get the Oversurrector itself (but I guess this one is obvious)
- After getting the Oversurrector, you need a weapon to sacrifice
- The Ovesurrector is one of the many weapons that replaces the Redeemer in a random matter, so look for the places in the maps where super weapons spawn (such as Megaton, UltimaProtos, Nuclear Launchers), since there's where you will find the oversurrector
- If you are playing a practice session (offline play against bots or monsters), and you wish to "cheat" around the game to get the oversurrector immediately, open the console (using Tab) and type the following command: summon NWTheOversurrectorVIII.TheOversurrector
- If you wish to bind a key to it to be even easier, for example the X key, the console command is: set input X summon NWTheOversurrectorVIII.TheOversurrector

Have fun :)

Re: Nali Weapons 3 Final - Release

Posted: Fri Mar 14, 2014 12:51 pm
by UTNerd24
Thanks to some closer observation, I can now confirm why The Minefield (Assuming that's what the oversurrection is called by the sounds) crashes my game because so many mines pile up into one area and explode simultaneously, causing an infinite script reoccursion, and editing the distance seems to just cause mines to spawn in the sky.

What to do?

Re: Nali Weapons 3 Final - Release

Posted: Fri Mar 14, 2014 1:58 pm
by papercoffee
Do you have any error logs?
It would be easier for Ferali to see what went wrong ;)

Re: Nali Weapons 3 Final - Release

Posted: Fri Mar 14, 2014 2:03 pm
by Feralidragon
papercoffee wrote:Do you have any error logs?
It would be easier for Ferali to see what went wrong ;)
Indeed. Either that, or a screenshot with the error itself (that little window from UT which appears after a crash like that, called "General Protection Fault").

Re: Nali Weapons 3 Final - Release

Posted: Fri Mar 14, 2014 2:28 pm
by UTNerd24
Feralidragon wrote:
papercoffee wrote:Do you have any error logs?
It would be easier for Ferali to see what went wrong ;)
Indeed. Either that, or a screenshot with the error itself (that little window from UT which appears after a crash like that, called "General Protection Fault").
Here 'tis.

Also...I made a Thread about community contributions if you wanna check it out...

Re: Nali Weapons 3 Final - Release

Posted: Sat Mar 15, 2014 4:32 am
by EvilGrins
papercoffee wrote:My most loved weapon is ...the Razor-Translocator
My fave thing about that is when the blades are out it can launch the entire length of a map. Minus some velocity issues, that can save a lot of running time.

Re: Nali Weapons 3 Final - Release

Posted: Sat Mar 15, 2014 2:45 pm
by darksonny
tHANK you mate! masterpiece wow the razer makes me drools hohoho

Re: Nali Weapons 3 Final - Release

Posted: Sat Mar 15, 2014 2:59 pm
by papercoffee
EvilGrins wrote:
papercoffee wrote:My most loved weapon is ...the Razor-Translocator
My fave thing about that is when the blades are out it can launch the entire length of a map. Minus some velocity issues, that can save a lot of running time.
The RT is the better option when you run out of ammo ...even better then the Blades.

Re: Nali Weapons 3 Final - Release

Posted: Sat Mar 15, 2014 8:45 pm
by EvilGrins
papercoffee wrote:The RT is the better option when you run out of ammo ...even better then the Blades.
Given how powerful the weapons are in NW3 I've never played it without the same ammo/health regenerator I use when I play MH.

Added plus: unlimited nukes!