Nali Weapons 3 Final - Release

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Virgile
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Re: Nali Weapons 3 Final - Release

Post by Virgile »

I was wondering something, the "skills kill" is almost a mod with the mod, I was wondering if it was possible to use them without necessarily having to make matches all the time with the nali weapons?
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Feralidragon
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Re: Nali Weapons 3 Final - Release

Post by Feralidragon »

Yes, it's possible, since that's actually a mutator within the mod, but it's not exposed (it's automatically loaded with the usage of the weapons mutator).

If you have a server, you only need the NWCoreVIII.u package, along with the NWConfig.ini file for the configuration, and then you just have to load the following mutator:
NWCoreVIII.NWSkillKillsManager

If you want the mutator to appear in the mutators list as well, so that you can activate it for offline games, you just need to create an .int file, such as, for example: NW3Skills.int
and then add the following:

Code: Select all

[Public]
Object=(Name=NWCoreVIII.NWSkillKillsManager,Class=Class,MetaClass=Engine.Mutator,Description="NW3 - Skill Kills,Enable skill kills")
and the mutator will appear as "NW3 - Skill Kills" in the list.

One thing to keep in mind, however, is that this mutator was heavily thought to be played with NW3 itself (the weapons), so it's currently configured with the weapons themselves in mind, therefore only a few of the messages and extra points are awarded if you use normal weapons instead.

But, since the mutator is fully configurable through the NWConfig.ini file, you can set it up in whichever way you like for normal weapons, and it should work. :tu:

Check the documentation that comes with the mod for more details on how to set it up from the configuration, and what each thing does, but also feel free to post here any questions you may have about it. :)
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Virgile
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Re: Nali Weapons 3 Final - Release

Post by Virgile »

Great, it works like a charm, thanks!