Post
by Hellkeeper » Sun Mar 16, 2014 1:01 pm
Papercoffee: Slomo is basically a way to change GameSpeed in-game. It's an in-game command you can use in the console to change how fast the game goes: just like you'd type Addbots 8 to add 8 bots to the map, you type Slomo X, where X is the speed you want.
The usual use is to set Slomo 0.5 or something like this to have the game run at half speed (with 1 being the normal speed). This setting is unaffected by the game speed selected when launching the game (ie: hardcore, turbo, normal, etc.), meaning if you launch the game with Game Speed 200% and type Slomo 1, the game goes down to 100% speed. Game Speed 200% (the maximum you can set in the UI) is basically equivalent to the Slomo 2 command.
Despite it being named "slomo", it can both slow down and speed up your game, because the value you enter is a multiplier: 0.5 will have the speed of the game be 1*0.5 = 0.5. (half-speed). 2 will be 2*1 = double speed. As you can guess by the previous paragraph, the multiplier is always used with the normal 100% speed: typing slomo 2 twice will not make the game 2*2 = 4 times faster, because the second 'slomo 2' command will be ignored (since the game is already at 200% speed).
And yes, it is very nice for bot-testing. I myself used it recently in my CTF-Senate for UT2004 when I needed to test the 60~ jumpspots on the map : launch the game, type ReviewJumpSpots and set slomo 16: everything will be done in less than a minute, and you can exit the game and check the log for problems. Likewise, to test if the bots used the attack paths I had set, just put the camera somewhere on the road, launch a bot-match and set slomo 20 (2000% speed, now that's just silly). If at some point you see a bot going through this route with the flag, then it works.
EDIT: and yes, this changes real game-speed, not just how fast players and projectile moves. With slomo 2, pickups will also respawn twice as fast, etc. However, the time-limit is independant of the speed setting, so even with Slomo 30, a time limit of 1 minute will actually take 1 real-world minute (when it should take 2s at the game's speed).
You must construct additional pylons.