Sorry, I have no idea.. I only play vanilla so I don't have any experience with mods.medor wrote:@ maximdymok
What about this ?
1* MultiWeapon can't be allow now under assault140 ;;; before it work with other unofficial newnet bAllowMultiWeapon=True.
2* fibrillation piston with power loss (needed jump and launch ) .
3* the rocket launch does not stop charging as it is empty.
4* Is this setting options are ok ? there is another line to set ?Code: Select all
[NewNetUnrealv0_9.UTPure] bUTPureEnabled=True Advertise=1 AdvertiseMsg=1 bAllowCenterView=False CenterViewDelay=1.000000 bAllowBehindView=False TrackFOV=0 bAllowMultiWeapon=True bFastTeams=True bUseClickboard=True MinClientRate=15000 bAdvancedTeamSay=True bHitSounds=True bTeamHitSounds=True ForceSettingsLevel=2 bNoLockdown=True bWarmup=True bCoaches=False bAutoPause=False ForceModels=1 ImprovedHUD=1 bDelayedPickupSpawn=False bTellSpectators=False PlayerPacks[0]= PlayerPacks[1]= PlayerPacks[2]= PlayerPacks[3]= PlayerPacks[4]= PlayerPacks[5]= PlayerPacks[6]= PlayerPacks[7]= FWSDelay=500.000000 FireSwitchDelay=500.000000 DefaultHitSound=2 DefaultTeamHitSound=3 ShockRadius=100 TeleRadius=220 ThrowVelocity=750 MaxPktLPS=50 bForceDemo=False bForceDefaultHitSounds=False
OFFICIAL NEWNET RELEASE!
-
- Experienced
- Posts: 84
- Joined: Mon May 30, 2011 5:28 am
Re: OFFICIAL NEWNET RELEASE!
-
- Adept
- Posts: 337
- Joined: Mon Nov 11, 2013 7:56 am
- Personal rank: Average
- Location: India
Re: OFFICIAL NEWNET RELEASE!
medor wrote:Sure with no UTPureVA try this one VAbeta2UU_by_gustDeepak O V wrote:How to set VALHALLA AVATAR with NewNet
VAbeta2UU http://unrealtournament.99.free.fr/utfi ... y_gust.rar
UTBonusPacks_ManualInstall http://unrealtournament.99.free.fr/utfi ... nstall.rar
UT-AdvancedModelSupport-110 http://unrealtournament.99.free.fr/utfi ... rt-110.rar
If it don't work try
[NewNetUnrealv0_9.UTPure]
bUTPureEnabled=False
-
- Adept
- Posts: 337
- Joined: Mon Nov 11, 2013 7:56 am
- Personal rank: Average
- Location: India
Re: OFFICIAL NEWNET RELEASE!
NewNetUnrealv0_9_2
NewNetUnrealv0_9_3
NewNetUnrealv0_9_5
This versions of NewNet have some errors...
1st = Bots not supported with shockrifle, biorifle & enforcer (can't hit players)
2nd = plz add music support for spectators...
Thanks for the NewNet!

NewNetUnrealv0_9_3
NewNetUnrealv0_9_5
This versions of NewNet have some errors...
1st = Bots not supported with shockrifle, biorifle & enforcer (can't hit players)
2nd = plz add music support for spectators...
Thanks for the NewNet!

-
- Godlike
- Posts: 3772
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: OFFICIAL NEWNET RELEASE!
You should post this at his forum.
So long, and thanks for all the fish
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: OFFICIAL NEWNET RELEASE!
Link to Tim's NN release thread: http://www.globalunreal.com/forums/view ... =41&t=2056
-
- Adept
- Posts: 436
- Joined: Mon Aug 16, 2010 1:09 pm
Re: OFFICIAL NEWNET RELEASE!
NewNetUnrealv0_9_2Tim-_- @
I noticed some bug (error) in the rocket, many times you shoot the enemy in your the foot and do not cause any harm, and sometimes the buga rocket shoots several times without leaving bullet, and so fix to throw the gun out and get another..
the sniper not be fixing the correct damage to function correctly has to stay that way
HeadshotDamage = 100
can try to fix this error in future versions?
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
-
- Godlike
- Posts: 1089
- Joined: Sun Sep 07, 2008 10:59 am
- Personal rank: ...
Re: OFFICIAL NEWNET RELEASE!
there's not likely to be future versions rev.
however ... full sources are available to everyone., therefore maybe find sniper classes and make small changes to get desired effect / rate etc.
however ... full sources are available to everyone., therefore maybe find sniper classes and make small changes to get desired effect / rate etc.
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: OFFICIAL NEWNET RELEASE!
Have you edited your ut.ini for the fix?[rev]rato.skt wrote:NewNetUnrealv0_9_2Tim-_- @
I noticed some bug (error) in the rocket, many times you shoot the enemy in your the foot and do not cause any harm, and sometimes the buga rocket shoots several times without leaving bullet, and so fix to throw the gun out and get another..
the sniper not be fixing the correct damage to function correctly has to stay that way
HeadshotDamage = 100
can try to fix this error in future versions?
Spoiler

-
- Adept
- Posts: 436
- Joined: Mon Aug 16, 2010 1:09 pm
Re: OFFICIAL NEWNET RELEASE!
I tried putting the pattern but similar to the ut, see if I configured correctly !!??
EnforcerDamagePri=17
EnforcerDamageSec=17
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=40
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=4
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=10
MinigunDamageSec=10
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=44
HeadshotDamage=100
SniperSpeed=1.000000
EnforcerDamagePri=17
EnforcerDamageSec=17
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=40
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=4
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=10
MinigunDamageSec=10
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=44
HeadshotDamage=100
SniperSpeed=1.000000
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: OFFICIAL NEWNET RELEASE!
I'll probably try it out tomorrow for testing. If it work or not work... I'll see the answer soon and try something else.
-
- Godlike
- Posts: 1089
- Joined: Sun Sep 07, 2008 10:59 am
- Personal rank: ...
Re: OFFICIAL NEWNET RELEASE!
do these settings actually exist in this version of newnet ?[rev]rato.skt wrote:I tried putting the pattern but similar to the ut, see if I configured correctly !!??
EnforcerDamagePri=17
EnforcerDamageSec=17
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=40
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=4
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=10
MinigunDamageSec=10
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=44
HeadshotDamage=100
SniperSpeed=1.000000
I would like to make some adjustments to several weps for fun.
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
Re: OFFICIAL NEWNET RELEASE!
Yes they do.
It's in UnrealTournament.ini.
Spoiler
Code: Select all
[NewNetUnrealv0_9_2.UTPure]
EnforcerDamagePri=14
EnforcerDamageSec=14
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=34
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=3
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=8
MinigunDamageSec=11
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=40
HeadshotDamage=90
SniperSpeed=0.700000
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=2
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=12000
bAdvancedTeamSay=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=1
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
DefaultHitSound=2
DefaultTeamHitSound=3
bForceDefaultHitSounds=False
TeleRadius=210
ThrowVelocity=750
bForceDemo=False
-
- Average
- Posts: 57
- Joined: Sun Feb 15, 2015 1:25 am
Re: OFFICIAL NEWNET RELEASE!
hey 
Im searching how to disable hitsounds in NN (in 1st official NN, so its 9.0), is any posibility to do that ?
and also im searching how to set up all damages to deafault\basic as they where in original\clean UT, sniperrifle refire ... etc
Where I can set it up ... or its not configurable.
For me it would be normal to provide basic options and also how to set them up, but there is not in readme.txt :/

Im searching how to disable hitsounds in NN (in 1st official NN, so its 9.0), is any posibility to do that ?
and also im searching how to set up all damages to deafault\basic as they where in original\clean UT, sniperrifle refire ... etc
Where I can set it up ... or its not configurable.
For me it would be normal to provide basic options and also how to set them up, but there is not in readme.txt :/
-
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA