The Epic masterserver is now functional again
You should have received the info at some point from GameSpy, and already have it in your config.
Hopefully as this is the standard master address, you should all be using it already.
In the event you are missing this info, check your UnrealTournament.ini and look for;
(n=number)
Code: Select all
[Engine.GameEngine]
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
[UBrowserAll]
ListFactories[n]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
Code: Select all
[XBrowserAll]
ListFactories[n]=XBrowser.XBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut