Majority were extracted from a Builder program - are original, I was drawing only 4-5 (if I well recall) of them assigning commands for my needs. If are useful anyone can use them because I have shared these to not keep them only for myself. If we do have problems at using Editor, this means we don't even know what are for even default buttons, LOL, about custom ones I won't ask - I see here "mappers" unable to do basics, so I'm not interested if they can use them or not as long as they don't know Editor as a main mapping tool. Sample: button for removing paths, I did it because I need this operation and not how it do looks like. Mappers having issues at Bot Pathing probably don't have a clue if they do need it or not. Why would be required then effort for an awesome extra-design since they are not used ? I can map Levels using these buttons with no problem - tool-tips are there because not all buttons are mine so even me and myself need hints toward their operating - no big deal after all... even tool-tip can be changed to an extra-explanatory formula.
Now I think I understand excuses. We cannot do good maps because Editor has default crapped buttons and new buttons are the same, yeah, that's why we cannot deal with Bots and Geometry and Triggers and... Names, because... Buttons are guilty, yeah, agree, kill the damn ugly stupid buttons...

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More design chapter ?
UI in 30 pixels and self-explanatory - probably an entire story has to be written there...

? Go ahead at creativity. I'll download and use alternate options but I see 1 week passed and still nothing as replacement...

So I'm in state "Waiting" here...
Edit: With mention that Editor is able to create INT files but... I think I have to forget this "feature", but in exchange we can remove that red template brush.